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As for the differences in NCE, my NCE is based off the Enemy Within NCE, which allows for each stat roll to be independent. This means that a character can roll nothing but terrible stats and become a potato, or can roll incredibly lucky and get godly stats. More often than not you're left middle of the road, but you'll occasionally get lucky, or unlucky.
LW2 likely uses LW's NCE, which balances the rolls against each other. A good roll in one stat mitigates how well they can get in the remaining stats. This means you can have characters that excel in one or two areas, but often at the cost of others, which makes them overall more "balanced." You won't get terrible characters, but you won't get great ones either.
It was needed in LW because too many bad characters make it even more impossible, and having good characters...well, they don't like that. ;)
So I think if I have these two subbed, after LW2, it should re-introduce them. Here's hoping! :D
Not to mention, it seems like something they'd do. Alien Range Bonus makes the game harder, and they're all about making the game harder, so I could see them adding it. :P
If not, they've likely balanced it to the point ARB would be overkill.
As for Aiming Angles...well, they redid the damage and to-hit system, so it's likely the same answer since it's also not on their compatibility list. Then again, they may just like the existing Good Angle. No idea on that one.
(Amazing response time by the way!)
I just ran a few tests on both mods, my version and steam's, with all starting weapons (shotgun, rifle, pistol, heavy) and some mag weapons, and I didn't see any errors. Point blank, at an angle, or one tile away, everything seems to be working.
Do you know if any of your other mods affect the XComGameData_WeaponData.ini ?
Could I have you try a test campaign (at least one mission) without those mods, so we can narrow it down?
One thing I have noticed though is that when my soldiers are at point-blank range (one tile away - not diagonally) they are not getting any close range bonus at all. I actually have to step back one tile to get the close range bonus.
"SWR Alien Range Bonus" and "SWR Aiming Angles" are the only mods I have that affect hit chances so I was wondering if you might be aware of this bug or how I might try to fix it?
Thanks again!
Vigilo Confido!