Total War: ATTILA

Total War: ATTILA

145 ratings
WRE Advanced Province Management Part 2: Complete set of WRE province templates
By werogatda
Here is a complete set of province templates for the WRE starting provinces. Remember that these templates are based on Legendary difficulty, and assumes 0 fertility. For details on how I have formulated these tables please refer to Part 1 of this guide.
5
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Introduction
Here is a complete set of province templates for the WRE starting provinces. Remember that these templates are based on Legendary difficulty, and assumes 0 fertility. For details on how I have formulated these tables please refer to Part 1 of this guide.

I will skip Raetia et Noricum, Pannonia and Dalmatia because, well, most of the time they are abandoned anyway and are not reclaimed until much later in the game. Maxima Sequanorum is also skipped here, as it will be discussed separately in Part 6: Specialised Military Provinces.

Ok here we go:
Italian Peninsula
Italia

This is the province template for Italia. There is 10% cultural wealth bonus due to the presence of Rome (a Wonder). I don't really like building Garrison Quarters since they don't provide any income, but I couldn't come up with a better template without it. The limiting factor when doing the mix & match for Italia is the fact that Salt and Port are located in the same settlement, Neapolis, which makes sanitation management tricky.

Venetia

This is the richest province in the WRE, being the only province to break the 16k mark. This is possible due to factors such as: presence of olive (along with wine, olive is the most profitable resource in the game), presence of 2 ports, the fact that the ports and olive are located in three separate settlements, and lastly 10% wealth bonus due to a Wonder (Ravenna).

In the actual WRE game though, Venetia is a border province, so you will probably be busy spamming it with garrison buildings in the early-mid game, especially at Aquileia which is a chokepoint for defending against the Huns. Once the Huns are gone you can start the redevelopment of Venetia to focus more on income.

Magna Graecia

Also a very rich province, due to the presence of 3 ports and wine. Unlike Venetia, Magna Graecia is not a border province, which allows you to develop the area relatively free from external threats. Be careful though of occasional seaborn invasions from your eastern enemies.

Liguria

So-so in terms of income. Do not develop Liguria too early in the game, since it is the no.1 tourist destination for your best friend Attila the Hun. Once he is gone you can start redeveloping Liguria.

Insulae Occidentalis

A 3 port province like Magna Graecia, which means $$$. In Caralis I gave up Tier 4 Fishing Port due to sanitation issues. Having Tier 4 Fishing Port + Aqueduct Network in Caralis will disrupt the entire mix & match, resulting in less income. Insulae Occidentalis is arguably the safest out of all the WRE starting provinces, so develop them from the start.
Iberian Peninsula
Baetica

The presence of wine is the source of Baetica's high income potential.

Lusitania

There is no need to develop iron in Pax Augusta. When iron is ignored, Lusitania becomes a typical 1 port province with an average income potential.

Gallaecia

Income potential is higher if you ditch gold altogether (see Part 5 for details). Another typical 1 port province like Lusitania.

Tarraconensis

Regarding marble, it is more profitable to go up the Quarry pathway rather than the Carver pathway. See Part 5 for details.

Carthaginensis

Richest province in Iberia, thanks to the presence of olive.
North Africa
Africa

Income potential is above average, thanks to 2 ports.

Tripolitania

The dye building is useless by itself, but you need the resource for the construction of some high-tier buildings in the Empire, so no choice but to build it.

Mauretania

Just like dye, timber does not contribute to province wealth, but nevertheless needs to be developed to satisfy building requirements. Mauretania and Tripolitania are 3 port provinces which means they have potentials to become great cash generators for your empire, but because of silly resources (dye and timber) that take up space, the income potentials of these provinces are diminished.
Gaul & Britannia
Narbonensis

The presence of wine always boosts province wealth.

Lugdunensis

Exactly the same province layout as Italia.

Belgica

Belgica is the northern seashore of Gaul yet it does not have any ports. Because of this, Belgica is one of the poorest provinces of the WRE, second only to Britannia Inferior.

Aquitania

Using Tier 3 gold building yields the best result in terms of income - see Part 5 for details.

Britannia Superior

Iron can be ignored. Britannia Superior is a typical one-port province, just like Lusitania / Gallaecia.

Britannia Inferior

This is the poorest province of the WRE. Factors contributing to this:
-Presence of only one port
-Lead which doesn't provide any wealth bonus but nonetheless must be developed in order to satisfy building requirements
-The one port and lead are located at a single settlement (Segontium) rather than being spread out, which makes sanitation management difficult
Maximum income potential just breaks the 10k mark.
13 Comments
xxNubz 8 Nov, 2024 @ 5:52pm 
This goes out to Sheph.

It looks like "most of us" is really only you.

I hate mods. In fact i only found 1 to be worth it, and thats the star wars ad on for Squad.

Im happy you felt special in that moment of time when you wrote your comment, but please get over yourself.

Nice job on the spreadsheet. A LOT of people will find this useful.
CptZhu 24 Jun, 2024 @ 3:07pm 
Thanks for answering!
Haha Yes 12 Oct, 2023 @ 2:30pm 
@CptZhu As WRE in Attila, even though you're on the defensive, the navy game isn't usually important unless the ERE/Sassanids turn on you or you have a Vandals in North Africa moment, or its late in the game and you feel like you can afford a navy to subdue Britain.

The difference between trade and Fishing Jetties is food over road development. Trade jetties don't provide enough benefits to campaign movement within a province to be of any use, particularly when forced march and city development cover most everything. Plus in places like Spain and North Africa, places that you should go on the attack in to ensure that you have less fronts to deal with, you won't notice the difference between the roads.
Haha Yes 12 Oct, 2023 @ 2:30pm 
@CptZhu Fishing ports give food when Attila's fertility mechanic makes food insecurity a thing, so sacrificing some (somehow that some is zero) income is worth it to make sure that you don't get fucked by fertility in game.

It's similar in Rome 2 where if you weren't in close proximity to a province that could produce a lot of food, then you would run into desertion problems.
CptZhu 20 Jun, 2023 @ 12:29pm 
why do you never go for trade jetties
archambault.christian19 14 Nov, 2021 @ 7:15pm 
its beautiful
Iluen 29 Oct, 2021 @ 9:44am 
Fucking fantastic work dude, thank you for all your work it is VERY well done. :)
Crash Nebula 23 Sep, 2021 @ 9:02pm 
how you kill attila in this game?
Sheph 16 May, 2021 @ 1:18pm 
Nice work but this is Vanilla. Many of us don't consider Vanilla play option. What about doing this for the highly-played mods? I work with mods where the garrisons are pointless and the churches essential.
werogatda  [author] 17 Apr, 2021 @ 6:03am 
Yes they are pointless. I do not research them in my WRE games.