Space Engineers

Space Engineers

48 ratings
Aynor [Discontinued]
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Planet
File Size
Posted
230.175 KB
16 Feb, 2016 @ 11:53am
1 Change Note ( view )

Subscribe to download
Aynor [Discontinued]

In 2 collections by Doctor Octoganapus
Doctors Planets (Master Collection)
130 items
Doctors Series 3 Planets [Discontinued]
15 items
Description
Aynor is a Gas Giant planet.

(Note: It still has solid voxels but it was designed to look and feel like a gas giant planet. Also the voxels would act like a crushing pressure for any ships caught in the gravity well.)

Gravity = 36g

Please comment with feedback and don't forget to rate.
38 Comments
Grammar 2 Oct, 2016 @ 3:33pm 
One thing to note, whenever a large ship hits the atmosphere with the deadly reentry mod and ludicrous speed, it slows down at a fast enough rate to effectively hover if the downward facing engines don't burn off. I'm thoroughly pleased by this mod.
NordicBeast 13 Sep, 2016 @ 8:37pm 
Agreed, I'd like to see local moon systems around a gas giant in SE. Eventually it'd be nice if you just do say, an easy start "gas giant" and a random gas giant pops up along with a few moons.
Kerian Halcyon 5 Sep, 2016 @ 3:10pm 
@Doctor Octoganapus Ah, makes sense...I guess. In a Space Engineersy kind of way...

In any case, I hope that Keen makes it possible to make gas giants a thing. Technically it shouldn't be that impossible, even if it's done half-assed. I just wanna see a gas giant in the game.
Doctor Octoganapus  [author] 5 Sep, 2016 @ 1:29am 
@Kerian Halcyon Actually that is not how the blackhole works - Its atmosphere is about the same as Aynor the difference is that with the blackholes gravity you just glitch through the voxel surface and keep falling through it.
Kerian Halcyon 4 Sep, 2016 @ 11:56pm 
Isn't it technically possible to attempt to make a gas giant just by adding multiple atmospheres on top of one another surrounding a small center with immense gravity? I know someone who had attempted (successfully, mind you) to create a sort of 'black hole' during launch but I haven't heard of it being reattempted.
Juggernaut 6 Aug, 2016 @ 7:04pm 
Ah, that is a shame!
Doctor Octoganapus  [author] 6 Aug, 2016 @ 5:21pm 
@Juggernaut Until they allow us to have modded clouds - this is the best/closest we can get.
Juggernaut 6 Aug, 2016 @ 4:51pm 
Would you consider taking another whack at/just making a few more of these gas giants in different colors/atmospheric make-ups? I enjoy it quite a lot but my 12+ planet server needs a few more interesting celestial bodies!
Makuta Nazo 9 Jul, 2016 @ 2:46pm 
-Added Deadly Reentry mod,
-Accidently pasted Shipyard a TAD close to a x3 max size aynor...
-Might have watched my station evaporate immediatly in the dense atmopshere before it ever touched a voxel...
-10/10
Biomechannibal 5 Jun, 2016 @ 12:11am 
Oh no, it was just a question. I've never modded S.E. myself but I'm pretty techie and used to do things like GldSrc maps and models for Half-Life, so I'm not against learning. I just didn't know what it would entail.