Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube

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13 feb, 2016 @ 13:04
13 feb, 2016 @ 13:07
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Try to find the fake orange pyramid (pyramid of yellow light cubes)
Secrets of this style inspired by Mrs Ellie
6 kommentarer
Blinkblink 22 feb, 2016 @ 14:23 
As soon as I started the level, I knew at once that I would like it. The layout and the lighting hit the spot. The hidden could have been placed just a leetle bit better, but I liked how you used a window for it. I think you have an eye for the details and how to make a level just enough frustrating. Good job.
Limboh 17 feb, 2016 @ 7:24 
Very cool level, I thought all the challenges were fair.
But I have to agree with Ellie on the save points, another one would have been appropriate.
Knowing there was a secret I looked around a bit and found it immediately.
MK  [skapare] 15 feb, 2016 @ 12:22 
Tip for the moving platform thing: Start at the front of the moving platform. If you think you hit a block, hold W to get back to the front.
MK  [skapare] 15 feb, 2016 @ 12:08 
Hint for the secret: It's at the beginning
Mrs Ellie 14 feb, 2016 @ 14:03 
Oh - you might consider adding in a save stone somewhere in the middle. It is a good idea to have one after solving each puzzle, especially when you move on to jumps where you can die.
Mrs Ellie 14 feb, 2016 @ 13:49 
Thanks so much! I love that style of pyramid, but I have to say that I completely stole it from Mr. Joostic's level Little Rooms. I only steal from the best ... which is why I plan on implementing something from this wonderful little level! :) I loved it - there are unexpected challenges, surprising results from standard operations, and it was really fun! No idea how to get to the secret area.

I wasn't able to get to the end; that platform just moved too fast for me. You might consider making the pathway angular like a zig zag just to give the player time to get coordinated and slow down the platform by changing its direction. Once they get moving, they are really fast. But at least you put the hardest thing last, so it doesn't matter if I can't finish it.

Really great gameplay! Things are intuitive, hidden really well, and I feel really clever for solving the puzzles. Great job!

Want to make one like it that is about 4 times longer? :)