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Seems to be a big blob of data and the way I'm reading the INI every difficulty level will have the Impossible hit adjusments (?)
From memory the base game has the aim assist for Commander at +15, this mod makes it +5
(i added a mod to make point blank anything a 100% hit chance now... dont judge me)
In XComGameCore.ini under [XComGame.X2AbilityToHitCalc_StandardAim] at the bottom of the section there are four lines (one for each difficulty) that start with "AimAssistDifficulties[#]=" which control this feature. Also note that the three lines directly above (NormalSquadSize, ReasonableShotMinimumToEnableAimAssist, and MaxAimAssistScore) are also used to decide when to activate the function. The relevant code is under X2AbilityToHitCalc_StandardAim.uc if you have the SDK and are any good at reading UnrealScript.
Hope that helps :)