Natural Selection 2

Natural Selection 2

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ns2_trinity
   
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7.757 MB
10 Feb, 2016 @ 6:44pm
3 Mar, 2016 @ 4:29pm
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ns2_trinity

Description
4-tp Map in a triangular format.
3 Comments
Nuord  [author] 29 Feb, 2016 @ 7:27pm 
This map is a quickly put together prototype of a layout I have been wanting to make for 2 years. Calego was generous enough to put it together for me. At this point, the map is as much his as it is mine.
I decided it would be best to use stitch together other maps into a new one, as that allows much quicker development time. It also gives aliens and easier time as it is not a plain greybox. I hope that by using existing maps, people will learn the map quicker and be able to provide better feedback.
The map is 4 techpoint with 10 resource towers. My goal with this is to artificially extend the early game with the map, having more engagements and slower tech progression. Your initial reaction might be that every spawn is a close spawn, but this should not be a problem. The map looks small, but the time from tech point to techpoint is longer than other maps.
Nuord  [author] 16 Feb, 2016 @ 8:49pm 
Thanks Foxy
Foxy 16 Feb, 2016 @ 6:24pm 
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