Tabletop Simulator

Tabletop Simulator

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Alhambra Family Box: Alhambra, Granada, 2 Expansions
   
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Type: Game
Complexity: Low Complexity
Number of Players: 2, 3, 4, 5, 6
File Size
Posted
Updated
284.408 KB
9 Feb, 2016 @ 6:41am
3 Aug @ 9:52pm
12 Change Notes ( view )

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Alhambra Family Box: Alhambra, Granada, 2 Expansions

Description
Mechanics: Tile placement, Set collection, Hand management.
Players: 1-6 possible, 3-4 best. Playing 2 requires managing a 'dummy' player. Solo play rules below.
Playing time: 45-60 minutes.
Language independent, navigation by color. Some expansions do have English text, but it's manageable.

Alhambra Family Box

In Alhambra, players are acquiring buildings to be placed within their Alhambra complex.

On a player's turn, a player may take money from the open money market, purchase a building from the building market, or engage in construction and re-construction projects with buildings that have been placed in the player's reserve. The game rewards efficiency, as when a player purchases a building from the market for the exact amount of money, the player may take another turn.

Players with the most buildings in each of the six building types score in each of the scoring phases, and points are awarded for players' longest external "wall" section within their complex. The game ends when the building market can no longer be replenished from the building tile supply, and there is a final scoring, whereupon the player with the highest score wins.

Official rules for this edition[cdn.1j1ju.com]


Alhambra

The best master builders in the whole of Europe and Arabia want to demonstrate their skill. Employ the most suitable teams of builders and make sure that you always have enough of the right currency. Because no matter whether they are stonemasons from the north or horticulturalists from the south, they all want a proper wage and insist on their "native" currency. With their help towers can be constructed, gardens laid out, pavilions and arcades erected and seraglios and chambers built.

Official game rules[riograndegames.com].


Granada

Granada is new member of the Alhambra family with a more challenging character: in this standalone game the players develop the city of Granada next to Sierra Nevada, where the famous Alhambra stands, by buying building tiles to construct the city which will earn the most victory points. Building tiles now have two sides and there are new building types for which the value is set during the game.

Official game rules[cdn.1j1ju.com]


More info here:
https://boardgamegeek.com/boardgame/6249/alhambra
https://boardgamegeek.com/boardgame/58099/granada

Please note that not every module of each expansion goes well with Granada, although some of them work fine (mainly Vizier, currency exchange, diamonds, characters).

Both Alhambra and Granada can be combined in one big game: https://boardgamegeek.com/filepage/141603/alhambra-granada-official-variation

Solo play
There are two options for solo play.
1. Follow this link: https://boardgamegeek.com/filepage/55748/soloplay-alhambra-v1pdf It contains the rules for an AI player's behavior. These provide quite a challenging AI, but they're quite complex. Also, consider adjustments if you want to play Granada or Big game variations solo.
2. Simply use two or more Dirk players (basic "dummy" players described in the rulebook). Follow this link if you want your Dirks to not suck as much: https://boardgamegeek.com/filepage/74514/improved-dirk-variant

Disclaimer:
This mod is based on a deleted Alhambra mod of Zero3ffect with scans made by Violet Moon. The scans of Granada tiles and the Family Box board were done by me. The assets themselves are owned by Queen Games.
20 Comments
Sabreman 4 Aug @ 10:59am 
All the labels still fall off, oddly (and don't return), but that's not as important. {g} Thanks for the quick fix!
Toad Wizard  [author] 3 Aug @ 10:01pm 
Thank you, replaced the sideboard with a built-in object, should be fine now.
Sabreman 3 Aug @ 1:20pm 
Sideboard for the components currently doesn't load in. (So they drop into the void and then respawn hanging in mid air.)
Toad Wizard  [author] 29 Aug, 2024 @ 3:06am 
Oops, sorry, replaced the card. Goes to show how many people actually played that expansion module.
dan0leeds 28 Aug, 2024 @ 6:14pm 
Love your mod, but I wanted to point out that the purple 12 bonus card is duplicated. You're missing the brown 9.
Knaughx 12 May, 2020 @ 12:28pm 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
Toad Wizard  [author] 22 Jan, 2018 @ 9:53am 
Which ones exactly? A screenshot of the initial state would be of great help!
Heichou 22 Jan, 2018 @ 7:22am 
the card tiles stay just white for me
DragonDai (Uey) 18 Feb, 2017 @ 1:35am 
Wow, that was insanely fast! Thanks so much!
Toad Wizard  [author] 18 Feb, 2017 @ 1:21am 
Alright, found the broken ones, reuploaded cards and tiles, and removed the big scoring aids from the board, you can now pick the ones you need (Alhambra or Granada) from the components board.