Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your map sounds interesting and I am looking forward to playing it if I can.
I recommend using the “Standard Minerals” for this map and not the random mineral generator as many ancient secrets are revealed beneath the surface, should you dare to explore.
How I made this:
The pyramids were each done with separate brushes made in Photoshop and then saved into the “Brushes” folder. The “Face of Mars” was a single brush as well that I fixed up by sculpting in the map builder. The “SECRET” thing in the South West was hand painted in Photoshop, saved as a PNG in the “MapTextures” folder and then painted onto the surface–the topography height(3D) of the secret thing was painted by hand in the map editor, which worked better than a custom brush I had created for it's height map.