ENDLESS™ Legend

ENDLESS™ Legend

199 ratings
Tales Of Auriga
   
Award
Favorite
Favorited
Unfavorite
TYPE: Standalone
CONTENT: Other
Tags: UGC
File Size
Posted
Updated
460.612 MB
19 Jan, 2016 @ 6:27pm
26 Feb, 2016 @ 8:13pm
15 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Tales Of Auriga

Description
Note: This mod has not been updated since Jan 2016; we're busy with personal projects, and we're not currently supporting game updates or DLC past this point. If you're able to roll back your EL to that point, this addon does work just fine. If that's very complicated for you, then I'm afraid we won't be able to help out.

---

First, a big thank you to Amplitude Studios for creating my very favorite game ever!

This mod is a playable work in progress. It's a large and ambitious project that is being developed by a single author (who prefers to keep it that way). It's likely to take several months (or longer) to complete; updates should happen weekly at this point.

This mod aims to transform the Endless Legend experience into a single-player, PvE, story-driven experience while still maintaining the emphasis on tactical gameplay. Secondarily, this mod also seeks to adjust many of the gameplay mechanics to be more personally pleasing to the author.

Goals of the mod (and completion status, if any) include:

Reworked hero skills for all hero classes and factions. Common (Beta), Infantry (Beta), Ranged (Beta), Support (Beta), Flying*, Ardent Mages (Beta), Broken Lords*, Cultists (Beta), Drakken*, Forgotten (Beta), Necrophage (Beta), Roving Clans*, Vaulters*, Wild Walkers (Beta)

New heroes (classified as General, Spy, Governor or Versatile) for all factions: Ardent Mages (Beta), Broken Lords*, Cultists (Beta), Drakken*, Forgotten (Beta), Necrophage (Alpha), Roving Clans*, Vaulters*, Wild Walkers (Beta)

Technology Revamp: All common technologies except for Guardians and Security/Pillaging Defense (Beta); Guardians*, Security/Pillaging Defenses*, Faction Technologies*

Items Revamp: Basic Gear (Beta), Strategic Gear (Beta), Quest Gear*, Faction-specific Gear*

AI Improvements: Removed precomputed targets (Done), Simplified Targeting Weights (Alpha), Adjust unit behavior to protect support units (Alpha), Adjust unit behavior to encourage rock-paper-scissors mechanics (Alpha)

Basic stats adjusted for units: Minor Factions (Alpha), Ardent Mages (Alpha), Broken Lords*, Cultists*, Drakken*, Forgotten*, Necrophage (Beta), Roving Clans*, Vaulters*, Wild Walkers (Alpha)

New Units: Skirmisher (Beta)

New Buildings (Outpost System): Basic Outposts (Beta), Scientific Outposts (Beta), Economic Outposts (Beta), Military Outposts (Beta), Outpost Upgrades*, Allied Kingdoms (Beta), Faction-specific Outposts*

Other System Changes: Ardent Mage Pillars adjusted to have an independent cost (Beta); Pillars adjusted to last longer (Alpha); Empire and Economy Plan adjusted to make gameplay more fun and consistent (Alpha); Stockpile values adjusted to be useful (Beta); Adjusted tooltips to explain stockpiles (Beta); Adjusted stockpiles to last longer (Alpha); Buffs/Debuffs now last 6 rounds (Done); Slayer system redesigned to encourage rock-paper-scissors counters and increased unit diversity (Done); Strategic movement capped at 8 (Done)

PvE Changes: More robust and dangerous minor factions (Beta)

New Quests: Upgraded Minor Factions (Beta); The Dust Plague*, Specific Hero-related quests*, Random Encounters*

Alpha: Playable but rough and possibly incomplete
Beta: Refined, but unpolished
Done: Completely finished
* denotes that this part of the project has not been started yet

Specific To-Do List: Alternate Expansion disapproval for Cultists, Adjust Stockpile values for a longer duration (probably ~30 rounds),

Finally, the following is a wishlist of features that may never be developed: Reworked Guardian system (including faction-specific Guardians), Flying/Cavalry heroes
Popular Discussions View All (1)
10
1 Mar, 2016 @ 10:54am
Patch 1.39 Complete notes
Countess Vines
289 Comments
Generalisator 15 Dec, 2020 @ 9:36am 
Yes, crashes game with DLCs. Sahme, was agreat mod.
Aatrocy 14 Sep, 2019 @ 7:19am 
rip
Countess Vines  [author] 15 Feb, 2019 @ 6:39am 
Note: This mod has not been updated since Jan 2016; we're busy with personal projects, and we're not currently supporting game updates or DLC past this point. If you're able to roll back your EL to that point, this addon does work just fine. If that's very complicated for you, then I'm afraid we won't be able to help out.
TwelveStep 15 Jan, 2019 @ 9:31am 
@Senpai it works with no version of the game. There was an update to the base game that came out after the final version of this mod that broke the whole thing.
✪ Shimraw 8 Jan, 2019 @ 5:33pm 
Does anyone know if this has any compatablity issues, and works with all currents expansions
FalsedSteps 3 Aug, 2018 @ 7:17am 
Any version without the DLC content?
TwelveStep 28 Jul, 2018 @ 6:55am 
The idea of this mod being reworked and some of the mechanics being update is very exciting. Thank you for your efforts and any future efforts you may put into it. This mod made the game everything I could have wanted it to be.
-=Maure=- 15 Jul, 2018 @ 6:21pm 
Is this going to be updated for Inferno?
Gay Sex Haver 26 Jun, 2018 @ 5:23pm 
so did you come back to it?
Countess Vines  [author] 15 Dec, 2017 @ 6:34am 
Just wanted to offer a quick update! Back when I created this, I was still a baby coder.

A lot of the changes that I made were not very easy to keep updated. The reason this hasn't been kept up to date is that it was poorly designed from the beginning.

With that said, I very much love Endless Legend, and I will probably be coming back to the game in the next 3-6 months. I will definitely take a look at everything in this mod, and I will be recreating whatever is valuable in a more modular fashion.

You'll be able to pick/choose what parts you want to play with.

In the meantime, if you are playing Endless Space 2, you can check out the mods we're working on over there (including a wonderful new storytelling mod call Endless Romance!)