Arma 3
148 ratings
DPA4E
   
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File Size
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56.693 MB
7 Jan, 2016 @ 2:12pm
4 Feb, 2018 @ 12:11pm
72 Change Notes ( view )

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DPA4E

In 1 collection by MusTanG
DonkeyPunch Napf
8 items
Description
Arma 3 has so many interesting items and map objects that dont get used by many mods. This mod started as a way to integrate the Arma 3 cfgVehicles-Empty into the game. Since the original idea spawned I have added food, drink, medical, buildables, craftables, storage solutions, vehicle skins and now trader sets. My next ideas involve adding vehicle ammo and allowing salvage and reloading of the vehicle ammo. Plus many more to come.

DPCG Dev Community : https://discord.gg/donkeypunch
Weapons Free Gaming : https://discord.gg/weapons-free

v0.1 - DonkeyMenu GUI incorporated scripting to spawn in temporary base items

v0.2 - Found an easy way to write to the database and included in territory/UID, wrote a new Base Addons GUI and added 15 items :)

v0.3 - Moved into R3F Creation Factory, added scroll action to Exile Flag to spawn in R3F creation factory crate

v0.4 - Picked categories and added in all the constructions and interaction menus for move/remove.

v0.5 - alpha1- Moved into creating this addon for the sole purpose of extra Buildables. It then became this ever growing addon with tons of potential. Started with the buildables and then drink, food, medical, crafting, ammo, traders with new ExileClient compiles and now new skins.

v0.5 - alpha2 - Added more buildable items. Configured food / drink / medical to do what they are suppose to with Exile consumables

v0.5 - alpha3 - Added in 2 full sets of traders for custom trader cities not limited to just items :o Setup full categories and trader lists for config.cpp(Skipped Release)

v0.5 - alpha4 - Added in skins. 10-15 new skins so far for (Hatchback /H-Sport, Offroad / Repair / Armed, Ikarus and the SUV).

- Just added in the same CustomCode check that Exile does, allowing for overrides to any of my ExileClient compiles :o

- Woke and and redid the mod. Separated the config into multiple PBO's :)

v0.5 - alpha4c - Finished all Skins for available Exile Abstract vehicles

- Fixed bug with startup and H/B traders user actions

v0.5b - (Released on Steam)

- Finished up with current Exile Abstract Vehicles * 23 Textures :o

- Added Vehicle PBO for newly created Abstract Vehicles for Exile's Paintjob Traders

- BlackMarket Traders Full Set Added, use em just like the Hero/Bandits for separate categories

- Added New Paintjob Skins for the Armed Strider
v0.6 - Bug fixes and more
v0.6.7 - Split up buildables into categories
- Start adding pictures to items for inventory and traders
- Added BambiAI both armed and unarmed +Woodland Variant

ROADMAP:

v0.7- Almost 200 pictures for inventory and traders dialogs
- Added 12 light kits working after restarts too!

- Vehicle Ammo(Item) Have offroad ammo done and ready.

- Vehicle Ammo Salvage and Reload. Offroad is working already

- Flags

- More Buildables

- Community Skins. Add your logo(?) Established communities and Groups can have their own skin included :)
Popular Discussions View All (2)
9
3 Feb, 2017 @ 2:30pm
Error
Bennies
1
19 Dec, 2018 @ 2:01am
Whitelisting
Joker
75 Comments
Sheen Boah 15 Aug, 2017 @ 12:22pm 
I can't find the Exile mod.
Sheen Boah 15 Aug, 2017 @ 12:21pm 
Can you reupload the Exile mod to the workshop (with permission)? Thanks.
K_Drogo 11 Mar, 2017 @ 11:39am 
how and where the exile mod??
SimpleMan 19 Feb, 2017 @ 5:57am 
@spfimny....'Unpbo' that shit yourselft retard. Thats not security, thats how arma missions are made....
RogueRaiden 27 Jan, 2017 @ 7:10pm 
Jesus, so many privileged twats its ridiculous
GHOSTASSASSIN 24 Jan, 2017 @ 11:37pm 
cant u fucking help us or ur gonna be a lazy ass
blue crook 16 Aug, 2016 @ 4:12pm 
Bypassed your dumb ass security. Putting that shit in there will make players NOT WANT to suscribe to your mod. Unpbo that shit, remove the security, then be reupload.
bUtt_tUcher11 3 Aug, 2016 @ 5:23pm 
Help!!! It says exile client required!
bUtt_tUcher11 3 Aug, 2016 @ 5:20pm 
@Bunney Same problem