Rebuild 3: Gangs of Deadsville

Rebuild 3: Gangs of Deadsville

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OmegaZone Tweaks
   
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13.606 KB
22 Dec, 2015 @ 12:51am
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OmegaZone Tweaks

Description
A series of tweeks to many settings, effects all dificulties differently.
Changes spawn level, food per farm, housing, both per house and initial, starting food, starting materials, starting ammo, etc...

Makes easy even easier,
keeps normal about the same,
makes challanging a little harder,
makes harder a little easier, and
makes impossible a tiny bit more possible.
8 Comments
Under Heavy Fire 17 Mar, 2017 @ 2:03pm 
On hard and medium difficulties, I think that would help with being able to leave an engineer making ammo and then trading that ammo. It would be great if you could do it.
jfquesnel  [author] 16 Mar, 2017 @ 2:22pm 
I can make ammo less efficient, but there is no settings to change how much it costs to make directly. Is that what you want, and for which level of dificulty?
Under Heavy Fire 16 Mar, 2017 @ 12:56pm 
Can you make a mod to make ammo making less OP?
jfquesnel  [author] 21 Jan, 2017 @ 5:49pm 
I cannot prevent that issue as I set starting resources in this mods. It's part of the tweaks I made. removing that woudl leave defaults and prevent the expected starting conditions I set, I am sorry to say that would take away from this mod.
JCDenton-AKA"MK" 21 Jan, 2017 @ 9:44am 
1 THING. it enterfears with a mod that gives 500 of everything. ITS TIME TO STOP:steamsalty:
jfquesnel  [author] 5 Jan, 2017 @ 4:23pm 
Thank you for the like.
Kim_cat 4 Jan, 2017 @ 2:32am 
Great mod here's my like.
onesarcher 4 Sep, 2016 @ 5:32pm 
(first comment XD)