Sid Meier's Civilization V

Sid Meier's Civilization V

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Tokata's Fundamentalism Policy Branch
   
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28 Nov, 2015 @ 3:49am
30 Nov, 2015 @ 8:39pm
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Tokata's Fundamentalism Policy Branch

Description
I have changed some names of policies following your suggestion, thanks!
Sorry but this MOD may not be compatible with version 1, since I have changed almost all the keys of these policies.

Added some leader dialogs for this policy branch.

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Add a set of Fundamentalism Policies to the game.
It is the first time for me to upload a mod onto Steam Workshop, so if I missed anything, plz just let me know, thanks.

------------- IMPORTANT -------------

Requires Brave New Word dlc.
Requires DLL - Various Mods Components by whoward69. You must install and load it before using this MOD.
Please go to WHoward's Pick'N'Mix Mods link to download it :
http:// http://www.picknmixmods.com/mods/d1b6328c-ff44-4b0d-aad7-c657f83610cd/mod.html

---------- ABOUT THIS MOD ----------

1)
I am not a native English speaker, so I must say sorry to any English users that I haven't finished English version of Civilopedia yet. However, it doesn't affect the game, and I am planning to finish it in December. If you are willing to write a English text for this mod, please let me know.
If I use any error description, just tell me and I would correct it.

2)
I managed Not to insinuate any existing Religion, and not to insinuate anything or anybody.
It is true that Religion itself is somehow a sensitive topic. Anyway, I create this mod just because of feeling that religion is not so influential in the game world. And try to give it a chance to have an influence in a modern world -- just in the game.
I myself am not a follower of any religion, and am not willing to show discrimination to any religion. So please just forget the politics, and enjoy the game.

3)
I am planning to make a version of this mod for SuperPower modpack (because I am a fan of this modpack), but since the pre-alpha edition of SuperPower 6.0 will come out in this Christmas, I may not make a version for SuperPower 5.0. But if anyone have interest in this, please let me know.

---------- SPECIAL THANKS ----------

Whoward69 -- who provided guidance for Lua, and I used his Components in this mod.
Pazyryk -- I used his TableSaverLoader in this mod.
DarkScythe -- I used his TSLSerializerCoreV3 in this mod.

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Fundamentalism:
is best for religious civilizations.
Adopting Fundamentalism provides +1 Happiness for each 10 followers of your major religion.
This branch cannot be active at the same time as Freedom, Order or Autocracy.

Wonder:
Wailing Wall
Requires Fundamentalism. Religious pressure incresing speed +50% in this city. +20% Great People generation rate in your civilization. 1 Free Social Policy. City must be a

Holy City.

Policies:

Holy Warriors
+ 15% Strength for units trained in cities which faith in your major religion. +10% extra Strength when units Pilgrimage in your holy city.

The Crusade
Gain Faith equals to loss of life of the attacking unit when killing enemy forces.

Religious Union
+20% Production for Military Units in cities which faith in your major religion.

Merit Belief
Gain a small amount of Culture when units killed in battle, all nearby friendly units gain +20% Strength in this turn.

Religious Intolerance
When a spy is in an enemy city, there is a certain probability of destroying a building in the city each turn. Probability of success rises with the spy level and the number of policies to unlock. Wonders and dummies will not be destroyed.

Pilgrimage
+1 Happiness from every Monument, Shrine and Temple.

Secret Base
+1 Happiness from every Walls, Castle and Bomb Shelter.

Religious Art
+1 Faith for every plots which yields Culture.

Holy Office
+25% Strength for units adjacent to cities which faith in your major religion. Get a free Court when occupying these cities.

Monotheism
+2 Happiness for cities which faith in your major religion, and each religious building provides +1 extra Happiness. Cities which faith in other religions provides Unhappiness insdead.

Belief Center
Each City with a Temple provides +20% Culture and Faith.

Asceticism
Specialists consume only half the normal amount of Food, and provides +1 Culture and +1 Faith.

Holy Preachers
+33% Tourism for Civilizations which faith in your major religion. Gain 3 more Influence (at Standard speed) per turn with City-States you could demand tribute from.

Compulsory Change
Change 40% followers of other religions into your major religion while occupying a city.

Pentecost
Lose all the Military Units in Holy States in your territory currently, and gain random Cultural or Military Great People of equal amount.

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Tokata RuNeLess in China
21 Comments
kardiomed 9 May, 2021 @ 11:52am 
not showing up in the mods section
taylorgray0602 13 Mar, 2019 @ 8:20am 
not showing up in the mods section
Iska and Ismet 26 Jun, 2018 @ 4:50pm 
This mod is awesome. Which I could give props in Chinese to the creator, wherever he is.
Salazar 16 Nov, 2017 @ 11:03am 
RuNeLess, answer me, please! I se you are online!))
Salazar 8 Nov, 2017 @ 10:51am 
And founs some bugs... Did someone knows, is RuNELess allright??
Salazar 2 Oct, 2017 @ 12:56pm 
I had translated your mod to russian. How can I provide it to you?
Rabid Mongoose 14 Jul, 2017 @ 2:48pm 
Does this work with CBP? Vox?
xuboderigui 18 Mar, 2017 @ 8:49am 
Is there a Chinese version please?
DerigarsChairman 9 Mar, 2017 @ 3:44am 
haha the country your from is order, haha order.
DerigarsChairman 9 Mar, 2017 @ 3:42am 
the moe shows up as a 7zips or civmod file and never shows up in the actual mod list for activation