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IP: 216.231.138.147:27025
respawn rate changed to 40 min (default)
So I suggest you set the timer to 1200 as the ships are bigger and better equipped. 90 seconds is just way out of the line.
The default landing ship is ugly and kind of useless, so nearly everyone is taking it apart. But with this ships I kind of feel a resistance to grind them down ;-) So some components (less than in the default landing ship) would be really good. At least to build a station block and a merge block (starter ships disappear on dedicated server).
Hovering 3 days is really a lot. I would give them at most 10 to 20 Uranium Ingots. This is survival after all.
If you don't want to adjust your ships, that's OK. I would like to do it myself for my dedicated server, if that is fine with you?
PS: I always copy my post , delete it and paste to make a change.
The reason behind the uranium is all 3 ships eat it like candy when hovering in atmo. Ya it can last 200+ days if its landed on the surface with thrusters off (already grouped) and the GG off. Otherwise it will last about 7 days with thrusters off but GG on, and about 3 days with everything running while hovering.
Remember the large atmo thrusters are very power hungry, not to mention running anything else at the same time. So I made sure to give enough uranium so its not of imminent concern, but will become one in a few days of running the ship. The jump ship is the biggest user of uranium since it costs a lot to charge each drive (it can charge both at once at least but at big cost in sticks). So in order to keep uniformity I just left each one with the amount, even if it is a little overkill for the Blue ship.
Oh and yes LOTS OF AMMO since we all know gatts eat a lot of ammo, even just one.