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That's a legit concern. However, it's not exclusive to the engineer's sentry. You could say that about any good teammate (such as a beggars soldier) who ends up getting final burst of damage to get the kills.
I also think that my aggressive sentry positioning eases up the aggro on the pyro and allows him to stand off to the side/behind and not need to take as much damage as if I were positioned further back. You might try to use the corners more or stand more off to the side and allow the sentry to take the punishment. In the end, it's all about how well the team works together and if they're not constantly stepping on each other's toes.
The only comment I have is regarding sentry placement. I often have to ask that it be pulled back slightly in the later waves of Two Cities if you have a Pyro or any other class dependent on Health on Kill to survive. I find a lot of times I'll do 90% of the damage only to have the sentry do the last bit, get the kill, and thus deny me the 100 HP I need to keep going. Any position that's a little further back on the bot path works well because it mops up whatever happened to survive and not die from afterburn.
Editing the appropriate sections
I wish I was more fluent in popfile writing and the other AI programming...but I'm not willing to put in the time....oh well.
Yeah I place my dispenser way up front for the Black Box Soldiers as well. Not that exact same spot, but that looks as good as any.
I know what you mean about never being sure if the team is taking care of all of the bots. There's always those moments where you push back up towards the tunnel and then suddenly hear "The bomb is about to deploy" and have to hope that your sentryjump gets you back towards the hatch fast enough.