Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They're puny. A Heavy can nearly solo each.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=502640138
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=426921713
The sentry would have to cover tanking duties on the frontline in the medic's absence for those early waves.
I'll add a quick spiel about bushwacka sniper someday
Does remind me though of something I wanted to try. I wonder how comparable Soldier + Kritz Medic would be on a tank. The idea would be to have the medic constantly healing the Soldier and Soldier would be pressed against the tank, causing self damage, allowing the Medic to have max heal/uber/shield rates.
With that, it allows Medic to shield damage which is ~150 DPS if I recall correctly, and would allow for at least a couple krit charges during the tank. Would have to do some real testing though, as I'm unsure of the timing of it all and such.