Space Engineers

Space Engineers

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wiz Packed Base Respawnship
   
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Type: Mod
Mod category: Respawn Ship
File Size
Posted
Updated
42.137 KB
3 Nov, 2015 @ 11:53am
16 Dec, 2015 @ 9:27am
4 Change Notes ( view )

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wiz Packed Base Respawnship

Description
Two small vanilla respawn ships. Both for a planet start- one for landing and one for exiting orbit.
Built for 1x inventory and spawn-without-tools.

Asteroid Start:
Contains supplies for large
- Small Reactor
- Oxygen Generator
- Medical Room
- Battery
- Small Cargo Container
- Arc Furnace
- Assembler
- Refinery
- 400 spare Steel Plates
+set of tools, 5kg uranium, 1000kg ice, 2 oxygen bottles, 2 hydrogen bottles

When spawning in this ship you'll want to set the hydrogen tank stockpiling off to allow the thruster to fire. You can use the increase/decrease override to 'drift' and save power and hydrogen while still in the planet's gravity. Once free you'll need to drift away from the planet for about 15 minutes before you'll start encountering asteroids. At this point gameplay will be identical to pre-planets.

Planet Start:
Contains supplies for large
- Battery
- Assembler
- Productivity Module x2
- Efficiency Module x2
- Small Cargo Container
- Some armour blocks
+2 sets of tools, 4 hydrogen bottles, 300 magazines, 100 ammo boxes, 2000 construction components +ingots

- 40,000kg iron
- 5,000kg nickel
- 1,500kg silicon
- 350kg silver
- 250kg cobalt

These ingots are enough to produce a refinery, medical bay, flight seat, 2 rotors and 5 solar panels plus extras. When spawning in this ship you'll want to level yourself and drop until you come to a stop, then fly to a spot of your choosing. Once you unload all the supplies the craft becomes much easier to control.

Be careful when flying both ships as the breaking power is fairly weak unless you use either the downward or rear thrusters to dampen. Fly the atmospheric ship like a helicopter and descend very slowly on a flat surface. Seriously it will slide into oblivion if you land on a slope.

Mod also disables default respawn ships.
Timer is 10 minutes * your respawn ship setting.
2 Comments
Darkicus  [author] 16 Dec, 2015 @ 10:08am 
Spawning in the upper atmosphere of a planet no longer results in horrible death. Space package lets you escape out to asteroid gameplay, planet package lets you land safely.
Darkicus  [author] 13 Nov, 2015 @ 4:54am 
Will be producing a second version of this for planet-start seeing as starting in this one results in an epic and unavoidable death. Anyone else hear the awesome falling-high-speed-into-a-planet sounds?