Space Engineers

Space Engineers

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[HS] CEU Wight [LTBO]
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
498.352 KB
3 Nov, 2015 @ 10:58am
1 Change Note ( view )

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[HS] CEU Wight [LTBO]

In 1 collection by 5URG3
[HS] Hyperion Systems: Archive
39 items
Description
No Mods, No Pistons, No Rotors, Survival Ready.

Ship Details
Name: Wight
Class: Ultra Fast Attack Craft
Role: Light Torpedo Boat
Crew: 1

Details
  • Mass: 685,675 Kg (Including Torpedo)
  • Block Count: 490
  • Length: 47.5m
  • Width: 27.5m
  • Height: 12.5m
  • Maximum Forward Acceleration: 21m/s

Weapon & Support Systems
  • 1 x Gravity Based Shield Piercing Torpedo Launcher
  • Pressurized Interior
  • Laser Antenna

Description
One of the main concerns of the CEU Navy is the quantity of Capital Ships employed by the Phoenix Republic along the Jovian Front. While vessels such as these are of limited use within the hazardous environment of the Main belt, in open space they are mobile fortresses capable of engaging multiple warships and withstanding huge amounts of enemy fire. As similarly sized vessels will take time to build, the CEU Navy has chosen to adopt an asymmetric strategy in the meantime by focusing on use of anti-capital weapons such as Grav Torpedoes. While such weapons are inaccurate and vulnerable to point defence, when used en mass against slow warships they can be devastating. The Wight is the smallest torpedo boat built by Hyperion Systems. Virtually a self propelled gun, the Wight is otherwise unarmed and vulnerable to attack by small craft, but it's torpedo launcher allows it to punch far above it's weight.

Instructions
  • Adopt a stationary firing position
  • Use Front Camera to target
  • Use Toolbar 1 to fire
  • Wight will reload automatically
  • Use Toolbar 2 to switch Auto-Fire
    Warning: Do not reload while moving!

    Notes

    I try to make all my ships suitable for use in survival PvP and I'm trying to achieve some sort of balance between vessels to allow for multiple fleet builds, if you use my ships and find a good combination or a bug/problem, let me know.
Popular Discussions View All (1)
1
23 May, 2017 @ 10:38am
Would Love to Join your Design Team!!!
Jhett
4 Comments
5URG3  [author] 22 May, 2017 @ 11:21am 
@Endersbean Hey. Check the ownership of the ship's merge block, it needs to be the same as the blueprint. Either both "Me" or "Nobody". Let me know if that works.
Endersbean 21 May, 2017 @ 6:48am 
I'm still not grasping the reload, when the ship is spawned in the hologram is rotated but displayed, fixable, I get the merge block welded but then it just floats away, any help this much later down the road would be awesome, love the design, great job with it, the torpedos are serious damage, and the only reason I ask about the reload.
PotentiallyDodgy 9 Dec, 2015 @ 4:11am 
SO GUD LOOOKING I LUVS IT
Jhett 8 Nov, 2015 @ 12:07pm 
would love to get a spot on your design team!! PM me?