Total War: SHOGUN 2

Total War: SHOGUN 2

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Battle of Mikatagahara 1572 ~Shingen's Ambition~
   
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Tags: mod
File Size
Posted
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93.308 MB
31 Oct, 2015 @ 4:46pm
24 Mar, 2019 @ 10:38am
80 Change Notes ( view )
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Battle of Mikatagahara 1572 ~Shingen's Ambition~

Description
- 72 historical factions in 1572 years.
- 198 historical castles in 1572 years.
- Hundreds of historical Samurai characters.

- Added Matsura faction.

- Mod name: "SA1572V1.0" in your STW2 data folder.

*** Whenever I updated, the game will crash for sure. You have to restart the game new. ***
*** I recommend you to resubscribe the campaign mod and play it. ***
*** Then it'll be ok even though I update the game. ***
*** Just make sure there may be updated version of game in later time. ***

*** Virtual campaign ***

*** Change "autoresolve difficulty" from 0 to -2 for more fun. ***
*** You have to do it yourself. ***
*** Go to C:\Users\your hard name\AppData\Roaming\The Creative Assembly\Shogun2 ***
*** Go to "scripts folder" and open "preferences.script". ***
*** Change "autoresolve difficulty" from 0 to -2. ***

*** SUBSCRIBE "MORE CHARACTERS" MOD! ***

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<Version 8.5>

- Added older faces.

- Ikko Ikki is available Katana Monks and Yari Monks.

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<Version 8.3>

- Added new 80 character portraits.
- Total 190 character portraits.
- Subscribe "More Characters" mod.

- Assigned historical characters face.

- Replaced original portraits number 1 to 14.

- Replaced Uesugi cavalry pictures.

- Etc.

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<Version 7.0>

- Added Nanban Sailor Mercenaries.
- It's Teppo unit.

- Added Exp. Yari Ashigaru, Exp. Yumi Ashigaru.
- They are experienced units.

- Added a Red Light District building.
- It gives three good things.

- Available Yari Wako, Katana Wako, and Yumi Wako for Kyushu and Shikoku only.
- Also available them at Pirate Lair and Pirate Fotress only.

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<Version 6.5>

- Added Yari Wako unit.
- Now available Yari Wako, Katana Wako, and Yumi Wako for Kyushu and Shikoku only.

- Fixed and Edited some minor issues.

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<Version 6.0>

- Added Yari Warrior Monks and Katana Warrior Monks.

- Changed the unit name, general to Taisho.

- Changed lots of factions banner colours.

- Added Chosokabe Nobuchika and Satake Yoshinobu.

- Edited relationships of Oda and Tokugawa.

- Changed the victory conditions.

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<Version 5.0>

- Changed some faction's banners.
- Oda, Takeda, Uesugi, Tokugawa, Ryuzoji, Soma, Tsugaru, Hojo, Akizuki, Arima, Satake, Akamatsu, Ishiyama-Hon'ganji, Ito, Mogami, Mori, Nanbu, and Shimazu.
- See pictures above.

- Added Inamura castle in Awa province.

- Added some characters for Tsugaru, Hatakeyama, Satomi, Saionji, and Yamana factions.

- Fixed some issues.

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<Version 4.0>

- Added my own campaign mod's technology tree.
- Look at the above pictures.
- To see this, unsubscribe 'More Characters mod" and play this mod.
- Subscribe 'More Characters mod" and play again.

- Added two Nanban Mecenary units.

- Added four Emishi warrior units for Tohoku area.

- Added unique Oda's tech tree.

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<Version 3.5>

- Fixed 'Leased Land' for Otomo.

- Changed the name; Katana cavalry to Tachi cavalry.

- Created Tachi Samurai.

- Added tower's ability; Faster firing.

- Edited Otomo naval crews.

- Fixed Yumi Kokujinshu.

- Fixed oars for Sengoku Bune and Heavy Seki Bune.

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<Version 3.0>

- Edited the number of generals as limit 5.

- Changed Farmer militia's weapon; spear -> hoe.

- Changed the number of some agents.

- Changed some castle's Koku.

- Changed ship's names; Medium Bune -> Seki Bune, Heavy Bune -> Heavy Seki Bune, O Ataka Bune -> Atake Bune.
- You need to subscribe only this mod and play once, and then subscribe others.
- Otherwise not working.

- Changed some cavalry's cap limit.

- Fixed Otomo units; Otomo Sorin, Otomo Matchlock Ashigaru, Otomo Matchlock Samurai, Donderbuss Cavalry, Portuguese Tercos, and Otomo Teppo Kobaya available now.

- Edited no western ships recruitable.

- Fixed Oda Long Yari.

- Fixed some minor issues.

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<Version 2.0>

- Assigned Oda's characters.
-Subscribe "More Characters" mod.

- Incresed Castle upgrade cost and time x 2.

- Added Onna Farmer Militia for castle garrison.

- Edited Katana scabbards.
- It works with Saya mod.

- Fixed some minor issues.
- Naginata Monk cavalry's leader as Naginata, not spear.
- Kicked out standard bearers of all unit garrison.

- Edited all Onna Bushi's leader as a female Samurai.
- Also female voices.

- Added Onna Katana Bushi for garrison only.

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<version 1.9.7>

- Changed some units name.
- Onna Teppo Samurai -> Onna Teppo Bushi
- Onna Teppo Samurai garrison -> Onna Teppo Bushi garrison
- Onna Bushi -> Onna Naginata Bushi

- Kicked out Farmer Militia's sword (No more sword but only spear).

- Fixed another Bow sounds (gun to bow).
- Yumi monks.

- Edited some units colours again to be perfect.
15 Comments
Stabbo Crabbo 29 Apr, 2019 @ 8:15am 
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The boy grabbed her arm
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*Tonight at midnight your true love will realize she/he loves u
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*If u dont post this to 5 other comments... You will have bad luck in relationships for the next 10 years
Sorry~* Shot you^^;  [author] 18 Aug, 2018 @ 9:05pm 
Welcome to my STW 2 YouTube game channel and subscribe it.
https://www.youtube.com/channel/UCtuW2t-Jf38sfQVhlZpwzUg?view_as=subscriber
Saneamento Básico 3 Jan, 2018 @ 2:58pm 
How did you increased the chance of general been wounded in battle?
Sorry~* Shot you^^;  [author] 8 Mar, 2016 @ 4:32pm 
4) I mentioned already about this, when I made the mod. There are two kinds of castle. One is main castle (本城) and the other one is support castle (支城). They are one of Sengoku-Jidai's concept. If you have played Koei's game, "Nobunaga's Ambition", and you would know what I'm saying. So If you want to get the income, have a main castle. You just get soldiers from support castle.
5) Alliances depend on the campaign or scenario of this mod (situation in 1572), from "Nobunaga's Ambition". So I have nothing to say for this.
Sorry~* Shot you^^;  [author] 8 Mar, 2016 @ 4:27pm 
blobbob>> 1) As long as I know, both sides have to use the same mod. I haven't played multiplay so I'm not sure about it.
2) When I play the game, I don't feel any lacking of the infrastructure and feel that Koku is enough for gameplay. Basically I don't like "TOO MUCH" or "TOO STRONG" things.
3) The ronin picture means Farmer Militia? Farmer Militia's melee attack is 4, charge bonus is 1. Samurai's melee attack is 6, charge bonus is 15. Samurai Dojo's melee attack is 8, charge bobus is 16. Besides I never touch the units ability.
JJ 8 Mar, 2016 @ 10:43am 
Some things I've noticed from playing a few turns:
castle mods don't work for multilayer
it seems like the infrastructure is really lacking or we start with far too little koku.

The units that you can recruit from everywhere, the ones that use the ronin picture are more powerful than samurai you would recruit from dojo's by a good bit, so there is no reason to have dojos. maybe this can be fixed by the dojo's proving a big buff to unit types rather than units?

I read that there are more than one castle per region. What happens if one clan has one and another clan has the rest, does the income of the castles interact or are they for the proposes of the game mechanics distinct areas?

It also seems like there are a ton of alliances, which would make it harder than traditionally for a total war game to wage actual war, however I need to wait on this one to say.
Sorry~* Shot you^^;  [author] 27 Feb, 2016 @ 9:23am 
goki>> I tried to put all castles on the proper place referring to the game "Nobunaga's Ambition, Koei" and Wikipedia in internet. I can say 80% from Nobunaga's Ambition and 20% from Wikipedia, so there's no problem at all.
goki 27 Feb, 2016 @ 8:35am 
It isnt about the number of castles, but about the mechanics of the game, somehow the status quo got upside down. My mention of the castles was more of an objetive data in order to help with the search of the issue.
Now, the distribution of "forces", and the starting points of the clans may have an historical meaning, or not, but if you are aiming to do that please explain that may break game balance, after all this is a game.
Dont take me wrong for i apreciate the diversity of options and the work of modders, but i just was expecting something else from the description.
Sorry~* Shot you^^;  [author] 25 Feb, 2016 @ 7:43pm 
goki>> I ask you this in other hand. Why I have to make one castle per one province? In 1572, Oda and Tokugawa is allied for sure. It's called "Kiyosu Alliance" since 1562.
goki 23 Feb, 2016 @ 6:13am 
Hey there, with just your mod the borders become completly weird and there are more than 1 castle per province. Also, when starting with tokugawa, they are alied with oda, instead of being vassal of imagawa wich makes the first mission imposible to fullfill.