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On Youtube 


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5) Alliances depend on the campaign or scenario of this mod (situation in 1572), from "Nobunaga's Ambition". So I have nothing to say for this.
2) When I play the game, I don't feel any lacking of the infrastructure and feel that Koku is enough for gameplay. Basically I don't like "TOO MUCH" or "TOO STRONG" things.
3) The ronin picture means Farmer Militia? Farmer Militia's melee attack is 4, charge bonus is 1. Samurai's melee attack is 6, charge bonus is 15. Samurai Dojo's melee attack is 8, charge bobus is 16. Besides I never touch the units ability.
castle mods don't work for multilayer
it seems like the infrastructure is really lacking or we start with far too little koku.
The units that you can recruit from everywhere, the ones that use the ronin picture are more powerful than samurai you would recruit from dojo's by a good bit, so there is no reason to have dojos. maybe this can be fixed by the dojo's proving a big buff to unit types rather than units?
I read that there are more than one castle per region. What happens if one clan has one and another clan has the rest, does the income of the castles interact or are they for the proposes of the game mechanics distinct areas?
It also seems like there are a ton of alliances, which would make it harder than traditionally for a total war game to wage actual war, however I need to wait on this one to say.
Now, the distribution of "forces", and the starting points of the clans may have an historical meaning, or not, but if you are aiming to do that please explain that may break game balance, after all this is a game.
Dont take me wrong for i apreciate the diversity of options and the work of modders, but i just was expecting something else from the description.