Arma 3
Not enough ratings
[SP] Manhattan
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
29.915 MB
29 Oct, 2015 @ 9:16am
5 Sep, 2016 @ 6:32am
9 Change Notes ( view )

Subscribe to download
[SP] Manhattan

Description
Chdkz guerillas remain active in the northern regions of Chernarus-Razor team are sent to FOB Manhattan to help destroy them.

-------------------------------------------------------------------------------
Requires:
-RHS: USAF
-RHS: AFRF
-CUP terrains
-Slaughter Asset A2 Import by ElTyranos
-------------------------------------------------------------------------------
V1.3 Released (05/09/2016)
-Use of the new RHS goodies (requires latest RHS version)
-Various tweaks to bases/objective compositions etc.
-Some scripting and conversation bugs fixed

V1.2 Released (19/02/2016)
-CONVERTED TO NEW SQM FORMAT-MUST USE ARMA III V 1.56 OR LATER
-Psychobastard's A3 Wouding System Added
General bug fixes
-Some conversations fixed
-General tidying up of Manhattan
-Some localisation issues sorted
-Hopefully improved performance at beginning
-Repair truck added at Manhattan (HEMTT for now as RHS doesn't have repair trucks)

V1.1 Released (05/11/2015)
-Lagushina task fixed
-ADDED REQUIREMENT: Slaughter Asset A2 Import by ElTyranos
https://forums.bistudio.com/topic/181657-slaughter-asset-a2-import/
-Added civilian lynchings
-Couple of misc fixes-typos etc.
-Corrected a couple of bits of logic
-RDS: Civilians is now an optional mod, if used civilians will wear mod uniforms and modded vehicles will appear
-Added some ambient civilians around the place

V1.0
This is the classic ARMA II mission from Harvest Red brought into ARMA III. I've recreated the mission, using the original files as a guide, however many of the internals are new, designed to be more efficient, and easier for someone to modify if I decide to drop this project. A crucial component is the ease at which it can be switched to use different mods, I will be making a CUP version when they have all the appropriate components and I am looking at making a version for the VTN mod.

Contains voice acting using the original ARMA II files.

Credit:
Bohemia Interactive: for the original mission, the voice acting and releasing all their previous work to make endeavours like this possible.

To Do:
-Finish my Civilian Interaction System-some of the files are still in the mission but it is disabled. When re-enabled it will allow greater interaction with civilians, including the possibility of telling you about enemy movements.
-Bug fixing
-General tweaking

Known issues: (may contain spoilers)
-General AI driving, sometimes AI will inexplicably become stuck on thin air. I've tried to minimise these but most of them shouldn't affect your gameplay too much.
-Father Fyodor often gets stuck in Gorka when following you. To reset his position type in the debug console
JNA_Fyodor setPos (getPos player)
and press Local Exec.
-Truck bringing the engineers to Gorka if you report the cache sometimes gets stuck or doesn't move. This may prevent the task being ticked off but will be considered as done and you can continue the mission
35 Comments
[TEN] Mirej 28 Dec, 2019 @ 4:42am 
Hi jona, i have make a little refresh of your mission, i hope you like it, here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1901056331
Jona336  [author] 22 May, 2018 @ 7:39am 
Can't help I'm afraid but I've not touched this or ARMA for years. You (or anyone else) is welcome to open up the file and hunt around but I'm just not playing anymore I'm afraid. Only logged into steam today to delete ARMA and free some space up tbh
sfx37 6 Apr, 2018 @ 7:34pm 
thanks one of my all time favorite missions from ArmA2.a few minites after landing it froze.would that be because i tryed to run it forgeting to grab the slaughter asset A2?please reply ive had trouble running arma 3 since even after removing this
DeathMetalNinja 1 Aug, 2017 @ 7:58am 
No worries pal ;)
Jona336  [author] 1 Aug, 2017 @ 7:56am 
Sorry mate, I'm not playing ARMA these days (hence I didn't see your comment earlier)
DeathMetalNinja 5 Jul, 2017 @ 5:20am 
I know its been awhile but is there any hope of an update to this at some point? I get a few script errors when running this in editor now.
DeathMetalNinja 20 Jan, 2017 @ 11:24am 
Great work man this is one of my favorite missions from Arma 2. Hope you do some more one day, there is a severe lack of the good old A2 campaign on here...
Jona336  [author] 11 Sep, 2016 @ 4:39am 
Odd, not seen any bug with Cpl Smith or the convos flat out not playing before. Just walking up to Smith should trigger a fadeout and then the conversation will start. I'll give it another look.

About the ais thing, that's the revive system. I've never figured out how to fix it but the system still seems to work fine so I've always just ignored it.
Eagles 6 Sep, 2016 @ 7:33pm 
Is there a button or something to talk to somebody exept the middle wheel the convos dont seem to update and i dont have the option to talk to the npcs
Thanks in advance
Eagles 6 Sep, 2016 @ 7:31pm 
And im not sure how much this might help but i get this message on start
Script ais_injury/func not found