Space Engineers

Space Engineers

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[HS] CEU Viper Destroyer [DDST]
   
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Type: Blueprint
File Size
Posted
697.096 KB
24 Oct, 2015 @ 1:50pm
1 Change Note ( view )

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[HS] CEU Viper Destroyer [DDST]

In 1 collection by 5URG3
[HS] Hyperion Systems
32 items
Description
No Mods, No Pistons, No Rotors, Survival Ready.

Ship Details
Name: Viper
Class: Destroyer
Role: Carrier Defense/Anti-FAC/Corvette
Crew: 9-12

Details
  • Mass: 6,166,078Kg
  • Block Count: 4,114
  • Length: 162.5m
  • Width: 102.5m
  • Height: 30m
  • Maximum Forward Acceleration: 8.73m/s

Weapon & Support Systems
  • 23 x Missile Turret
  • 13 x Gatling Turret
  • 4G Grav Shield
  • 2 x Jump Drive
  • Auto Repair System
  • Active ECM
  • Remote Control
  • 2 x Projector
  • 12 x Cryopods
  • 4 x Programmable Block

Description
If CEU Navy Frigates are the swords of the fleet, CEU Destroyers are the shields and are typically deployed defensively to guard important assets such as carriers and support ships. Although similar in size to HS Frigates, Destroyers are significantly heavier and more resilient and as such, are better suited to extended engagements at close range. The first of it's class, the Viper Destroyer provides a solid defence against enemy FAC, Corvettes and Light Frigates. It's combination of Auto Repair and Active ECM helps it to resist automated turret fire and light weaponry whilst a 4G Grav Shield can be deployed to protect larger, slower ships from basic Grav Torpedoes. Viper crews are chosen for their bravery and composure under fire, as they regularly receive the majority of enemy firepower in most engagements.

Notes
All Scripts except LCD by Whiplash141. You can check out his awesome work here:
http://gtm.steamproxy.vip/id/Whiplash141/myworkshopfiles/?appid=244850

LCD Script by Mmaster

Known Issues

Turret targeting is broken at the moment so the ECM does not work as intended. I'm hoping this will be fixed soon.

I try to make all my ships suitable for use in survival PvP and I'm trying to achieve some sort of balance between vessels to allow for multiple fleet builds, if you use my ships and find a good combination or a bug/problem, let me know.
13 Comments
GromGrok Dagoor 18 Jun, 2020 @ 6:27pm 
so when i paste this ship into a survivalk game threw alt f10 admin pasteing the guns dont fire even tho i shift f10 some amo? and turned them on? then again was hgard staying inbetween 600m of ebnemy ship feels way to close.. gota try out your missile guided ship
John Shepard 29 Jan, 2016 @ 2:23pm 
and i need to show u it in SE
John Shepard 29 Jan, 2016 @ 2:23pm 
u can use my video if u want :D
5URG3  [author] 22 Jan, 2016 @ 3:04am 
@Ethan .S Yes, you can use this ship in your scenario, no problem. Don't forget to include a link though!
John Shepard 19 Jan, 2016 @ 12:28am 
@ZURG3 excuse me, i'm using your awesome ship to make a scenario, i sent u friend request so u can see the ship and allow me to use this ship model,
Cryptic Jester 30 Oct, 2015 @ 10:15pm 
Great work, looks better than my rubbish. XD
Paracosmic.STL 30 Oct, 2015 @ 9:36pm 
You should make a refueling support ship to refuel hydrogen dependant ships.
ℙΔ𝓧𝙤Ѳ 30 Oct, 2015 @ 8:19am 
could you add some hydragon thrusters?
Warhound Cerberus 28 Oct, 2015 @ 1:18pm 
Amazing ship! Keep up the good work!
5URG3  [author] 28 Oct, 2015 @ 6:17am 
Awesome! I need to get some more ships to you.

Here's a station: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=472742738

Maybe it could be made to spawn these? http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=530526887

I can probably get them uploaded in the next week or so.