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Make sure you have disabled the CHT Mod and you are not docked at any Habitation.
CHT Removal [drive.google.com]
This MD should remove any existing Habitation from the Map, after that you will have to save your game and reload it.
All Habitations should be rebuild and initiated with their vanilla states after Loading.
I do not know if a new installation will be possible, use at your own risk.
save your game after they are removed, reload the game and let them initiate by your removal MD file.
Note:
it needs to have a different name and cue name.
weird side effects may be strange mass traffic in the zones with the new / old habitations.
I am attempting to import my save game files into a XR factory complex calculator called "X Rebirth Build 2" (it's a Russian tool that I helped translate). My old saves from XR 3.0 imported fine, but my new save from XR 4.0 throws an error everytime I attempt to import, and I suspect this mod may be the cause. :(
(requires X Rebith Tools and a Xml Editor)
Standard Production is:
3 Fusion Reactors every 900 Sec (excluding Bonus)
10 Bio-Optics every 900 Sec (excluding Bonus)
25 Reinforced Metals every 900 Sec (excluding Bonus)
and 10 Food every 300 Sec (consuming 1210 Food)
By the way... Production of this small Amounts is already as expensive as Possible.
The Canterans really, really waste a lot of Resources they get into the Habitations.