Tabletop Simulator

Tabletop Simulator

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BattleTech River Canyon Map (29x29)
   
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Number of Players: 2
File Size
Posted
Updated
1.060 MB
28 Sep, 2015 @ 3:10pm
12 Nov, 2016 @ 10:58pm
10 Change Notes ( view )

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BattleTech River Canyon Map (29x29)

Description
BattleTech Map built and setup for play with Alpha Strike rules however classic Battletech rules will work here.

Enter this canyon way and try to reign in control. Beware of being stuck on the low ground being picked apart from snipers. There is very little cover within the valley but the high ground poses a lot of mountain cover to avoid incoming fire. Use the delta on the north-eastern part of the map to hide your approach as you move in for the kill. Most important of all beware of jump jet capable mechs launching surprise attacks!

Special credit to Turduckens for his Map tile sets; Check out his other BattleTech oriented submissions for more awesome!

http://gtm.steamproxy.vip/id/turduckens/myworkshopfiles/?appid=286160
4 Comments
EzraThexton 12 Dec, 2016 @ 8:37pm 
Thanks for the quick response. I take it you lock all the pieces before increasing the hex size? I'm making some hex style battle maps for DnD, you're are the cleanest on here, must take forever. Cheers!
Tipsymahn260  [author] 12 Dec, 2016 @ 3:13pm 
@EzraThexton 1 trick I use is to decrease the size of the hex by 5 points then place the hexes, then increase their size by 5 after I like how about 3-5 rows look.

Unfortunately, there is no real fast way to build hex maps.
EzraThexton 11 Dec, 2016 @ 9:27pm 
Is there a fast way to build these hex maps? I have issues with how picky the snapping is. Any tips?
KillPact 30 Oct, 2015 @ 10:17pm 
Heya if you want to play battletech in TTS you should send me a friend request!