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Thanks, very good mission.
One remark: the task 'get in hummingbird' did not get a checkmark.
They are much smarter now.
- Were some of the patrols set to careless mode? Because many of them didn't react to shots or even direct hits
Gonna play your other missions now ;)
Now tasks will resynchronize with the squad leader shortly after respawn (should get a hint) if he dies. I haven't tested this with multiple people to see if the squad members still have their tasks but since all of the tasks are synchronized with the squad leader as "Groups of synchronized objects" and he stays the squad leader after respawn, it should work. If it doesn't, I don't know what to do.
Thank you four your feedback!
I'm guessing that the FPS is low because of the amount of triggers in that area. I believe that triggers check twice a second for their condition. For each line of dialogue there is a trigger to fire it. I don't know how I would fix that without putting all of the dialogue into a script file and calling it once but keeping the ones that trigger different events which unfortunately isn't something I'm willing to do since creating it the way I did has already taken a sizable amount of time. I will however probably use that method on my next mission since working with 15 trigger on top of each other is a hassle and obviously not great for FPS.
I have no idea why errors were popping up during the salute since all that is being called is a vanilla animation. I thought about removing that since the player doesn't reliably salute anyways.