Cities: Skylines

Cities: Skylines

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Dropouts
   
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26 aout 2015 à 15h34
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Dropouts

Description
This mod causes some of your cims to drop out of school or university.

When they do, they remain at a lower education level, which means:

  • you need to deal with having some less educated workers in your city, even when you have full school coverage.
  • your industry and commerce that only needs less educated workers won't have to compete with the highly educated jobs for these workers.

Enacting the Education Boost policy will reduce the number of dropouts.

Source code is available on github[github.com].

FAQ

How does it work?

For context, the normal simulation (without this mod) works as follows:
  • If a cim attends elementary school, on the transition from Child to Teen they become Educated.
  • If a cim attends high school, on the transition from Teen to Young Adult they become Well Educated.
  • Young Adult and Adult cims will either try to get a job or go to university. On the transition from Young Adult to Adult, or at set intervals (15 ticks) after becoming an Adult, if they are at university they become Highly Educated.
  • If a cim has a job they generally won't switch and go to university unless they're made unemployed for some reason.

This mod makes the following alterations:
  • At the end of high school, 15% (0% with Education Boost) of sims will flunk completely and become Uneducated. 20% (15%) will flunk out and become Educated. 35% will pass and become Well Educated, but won't immediately apply for university. The rest (30%, or 50% with Education Boost) follow the normal simulation behavior of selecting between university and work.
  • At the end of university, 50% of students fail (don't become Highly Educated).
  • Cims who are Uneducated or Educated won't go to university. Cims who are well educated but have a job might still go to university if they are made unemployed. Cims who fail university the first time might go back and try again.

The effect is quite subtle, and takes time to show up on an existing city. Remember that cims also arrive and leave your city at different education levels and this isn't affected by this mod. University demand is reduced a bit, although some cims do end up attending twice after failing the first time. On my test city, after several years of simulation I ended up with the following distribution:
  • Uneducated: 7%
  • Educated: 10%
  • Well Educated: 33%
  • Highly Educated: 50%

Will it corrupt my save?

No. It only modifies the running simulation. If you remove the mod then your cims will return to always passing school and your education levels will slowly revert back to the standard distribution.
Discussions populaires Tout voir (2)
6
10 juin 2019 à 8h16
modifying rates
roberto tomás
2
18 aout 2016 à 2h54
AD compatibility is doubtful
roberto tomás
79 commentaires
Bobinator The Destroyer! 1 avr. 2020 à 15h09 
Hey guys, I've released a fixed version here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2044145894
Lordprimate 31 mars 2020 à 2h55 
the source code is available. its was last updated in 2015 probably not gonna get an update from the original author. however its on github and someone with more knowledge then i can pick it up. i know nothing about modding in cities. or i would
John Rambo 29 mars 2020 à 6h57 
Can anyone who's having issues with this mode post the output log?
This is a guide on how to find it & share it: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=463645931
testudo 28 mars 2020 à 13h31 
@FrF - Any chance you might get this fixed for Sunset Harbour DLC?
Nucity 27 mars 2020 à 13h35 
Field '.Citizen.m_age' not found. [System.MissingFieldException]
Splifsend 27 mars 2020 à 1h57 
can confirm not working with Sunset harbour - Field '.Citizen.m_age' not found. [System.MissingFieldException]
kumo 27 mars 2020 à 1h34 
How are you

Sunset harbor is not compatible

Field '.Citizen.m_age' not found. [System.MissingFieldException]
gbuck70 10 nov. 2019 à 13h24 
Sad to report that the education updates to the base game that were released along with the Campus DLC seems to have borked this mod. No errors, but it doesn't appear to work nearly as well as it once did..
gbuck70 16 janv. 2019 à 15h11 
This mod is absolutly essential for an industry-heavy city. I can confirm that it works!
Sethpaccio 21 déc. 2018 à 8h57 
@iKyleRogers
This mod indeed still works with Industries DLC. I subscribed to this mod yesterday, after few hours running in my 450k population, unemployment went from 1% to 8%, farming area used to have few hundred out of 2000+ unemployed worker but now it's full.