Arma 3
Not enough ratings
Arma 3 Expo
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, FiringDrill
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
3.547 MB
24 Aug, 2015 @ 8:52pm
30 Aug, 2015 @ 7:19pm
2 Change Notes ( view )

Subscribe to download
Arma 3 Expo

Description
This is a culmination of several smaller projects I was working on with my VR training ranges. This combines everything from those ranges and adds the same bullet trajectory trace to every weapon in the game, every vehicle in the game, as well as several other functionalities for players to train on other than finding out the hard way mid-mission.

This mission includes:

Spawn into the mission as one of several classes. The mission has every class of character that has any special skill (such as engineers to remove mines, medics for heals, engineer divers, etc) as well as vehicle-specific armor and helicopter crews and fixed wing pilots. You may also select JTACs to practice using laser designators for your friends' CAS strikes, UAV operators to practice with UAVs/UGVs, and more. You do not need to spawn as a helicopter crew to pilot a helicopter, but you DO need to spawn as a demo expert or engineer to be able to disarm mines. Bear in mind the class-specific tasks as you choose your character. Loadouts can always be adjusted.

A rangemaster station at the spawn area for you to adjust bullet trace settings, weather effects, and time of day. When using these functions let the game host adjust any weather or time effects. If a non-host player tries they will simply synchronize back to the host settings within several seconds. If the host makes adjustments then other players will sync within several seconds. The bullet trace settings are player-specific. If you set tracers to NO TRACE setting you won't see anything, while your buddy who has the full quality setting will see every round anyone fires.

A full compliment of every vehicle and weapon in the game placed at the spawn area in the Altis Int'l Airport and the nearby marina (for aquatic vehicles). Each area such as faction specific ground vehicles, fixed wing, air, and marine are all marked on your map. Vehicles taken from these areas will respawn if destroyed, so don't worry about losing them.

A FULL port of the VR training range with all six of the ranges (launched demo, demo/mines, pistol/SMG, 300 meter rifle pop ups, 2km rifle pop ups, and 2km rifle living targets) on the Almyra salt flats. This is marked on your map. You can drive or fly over there in any vehicle you wish. Rangemaster computers for time/weather/tracer settings have been removed from this range. Make all adjustments at the master computers at the rangemaster station at the airport.

TWO ground vehicle "dummy" target ranges to practice firing on enemy ground vehicles. Each range includes the full line of enemy armor (unarmored vehicles not included) for the AAF and CSAT forces so you can practice firing and gun runs on enemy armor at varying angles of approach in relation to the enemy vehicle's facing. These vehicles respawn so you can practice until you run out of ammo. These ranges can be used with either armored ground vehicles or with aircraft.

TWO LIVE enemy ranges for both CSAT and AAF infantry units utilizing the UPSMON patrol script. These enemies will actively hunt you, communicate your last known location with one another according to the UPSMON scripting and will attempt to flank your location and eliminate you. Utilize these areas to practice contact with live hostiles once you are familiar with the weaponry and loadout you have been practicing with.

TWO LIVE enemy ranges for each CSAT and AAF ground armored vehicles. Each range includes one of every enemy armor vehicle and UGV in the game. These vehicles are live and use the same UPSMON script to patrol and attempt to counter your attacks. Use them to practice with the vehicle or aircraft you wish once you have familiarized yourself with their operation and capabilities on the dummy vehicle range near the airport.

TWO LIVE enemy ranges for each CSAT and AAF air vehicles. Each range includes enemy UAVs, helos, and fixed wing aircraft. These vehicles are all live and use the same UPSMON script to patrol their area and attempt to counter your attacks. Use them to practice with the vehicle or aircraft you wish once you have familiarized yourself with their operation and capabilities.

TWO LIVE enemy ranges for each CSAT and AAF marine vehicles. Each range includes assault boats and armed speedboats. These vehicles are all live and use the same UPSMON script to patrol their area. Use them to practice with the vehicle or aircraft you wish once you have familirazed yourself with their capabilities.

The vehicle areas at the Altis Int'l Airport include service vehicles near each area (fixed wing, rotary wing, and armor) to be able to repair, refuel, and rearm your vehicle upon return to the airport.

There are also two minefields, one with anti infantry landmines and one with tethered sea mines, to practice with demolitions experts, engineers, demo divers, or the CRV-6e "Bobcat" Engineering Vehicle for mine removal. These areas are clearly marked. Avoid them unless you specifically wish to practice. The mines are packed in VERY TIGHTLY and you most likely won't survive if you don't have any means to detect or remove the mines there.



This mission was created because many people do not know how to do things like: properly utilize a laser target designator to spot targets for CAS aircraft; how to operate certain vehicles; how to target said laser designator when you're flying a CAS aircraft; how a vehicle's bullet flight path differs from a small arms round; and many other tasks. Arma's showcase missions have lots of hints that tell you how to do some of these things, but often those are ignored because the player is in combat. I got frustrated not knowing how to do certain things, having fellow players yell at instead of teach me how to do these things, and I and my friends wanted a place and a way to practice these things. The bullet trace script is an awesome addition, seeing how the rounds from your Wipeout's cannon fall short when you don't know how to plan for bullet drop, or learning how a particular tank's cannon is offset to one side of the RCWS camera and shots "lean" to that side, among myriad other scenarios.

I hope you guys enjoy this training scenario as much as I do, and I hope you guys are able to learn as much as you can about Arma 3's vehicles, weapons, and methods of engaging an enemy. There is a LOT of great information in the map briefing if you want to know more about specific vehicles, weapons, etc. Check it out.



Above all, have fun.
2 Comments
11Bullets  [author] 8 Jan, 2017 @ 3:56pm 
Thanks for the input, HBFFWardog. I created this mission before the Virtual Arsenal was in the game as anything other than a third party mod, so it was not included. Perhaps I'll take the time to put VAS into the mission but my free time is very limited right now (not even enough time to play lol!) so no promises on how soon.

This mission was created so that player(s) could jump in and familliarize themselves with how things in the game work, in a relatively decent sandbox environment, not as a "let's go gear up and kill all the bad guys" type mission. Things like saved loadouts and save & exit are kind of redundant, the mission isn't meant to be saved and replayed. Besides, I ran into issues with the opfor/indep units not respawning properly after certain amoutns of time, or being led off their patrol paths or things like that. Saving and loading back into a broken mission serves no purpose.
HBFFWardog 6 Jan, 2017 @ 3:25pm 
I comend you on all the work you have done on this, but not having a VA sytem in mission and not having (save&exit) we are wasting our time with loadouts and setting up team members with equipment. Maybe you should have another look at it. Speaking from a reality point of view, U.S.ARMY SPC OPS VET. Thanks for making a mission.