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Zelda Deck Builder: Hyrule Warriors Expansion
   
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Game Category: Card Games
Number of Players: 1, 2, 3, 4
File Size
Posted
Updated
56.260 KB
21 Aug, 2015 @ 3:23pm
19 Jul, 2017 @ 1:54am
3 Change Notes ( view )

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Zelda Deck Builder: Hyrule Warriors Expansion

In 1 collection by DexThorn
Somewhat Serious Entertainment's Deck Building Games
9 items
Description
NOTE: This game requires one of the other Zelda Deck Building Games Ive made to play.

Worlds have collieded and been torn apart, and it's up to you to save them! Play cooperatly with your friends to save the kingdoms of Hyrule by teaming up against the new Hero Mode Bosses!

How to play:
1. Set up another game normaly, but take out the old Boss Enemies and Heroes.
2. Set up the Boss Enemies by choosing a Final Boss first. Pick a 13 cost Boss at random. That will end the Boss Enemy stack. Then, shuffle the rest (excluding Ganondorf and the other two 13 cost Bosses) and put those face down on top of the Final Boss. Lastly, Ganondorf always starts the stack.
3. Set aside the Armies of Ruin Scenario and shuffle the rest. Remove cards from those until you have the same number as the bosses, including Armies of Ruin. (i.e. 12 bosses, 11 Secret Scenarios + Armies of Ruin) Put them face down next to the Boss Enemies.
3. Shuffle the 31 main deck cards provided into the game you picked's main deck
4. Use the Hyrule Warrior heroes for this game!
5. If the Main Deck runs out before you beat all the bosses, its GAME OVER!

Rules:
-Any time an Enemy is bought, destroy it. Anytime a Boss Enemy is defeated, remove it from the game.
-Any time a Weakness is destroyed, return it to the stack.
-Before a Boss Enemy can be Defeated, you must beat the current Scenario. To beat the Scenario, there must be no Enemies in the Line-Up and you must do the "TO BEAT" section on the card.
-When you defeat a Boss Enemy, before you flip a new one, flip a new Scenario and resolve its effects.

The "How to Play" section describes if you are playing with 2 players. If you are playing with 3 players, only use 8 Boss Enemies in between Ganondorf and the Final Boss. If you're playing with 4, use 6.

NEW ADDITION AS OF 2/10/16: SCENARIOS! Now, you can have a true test of courage with the new Scenarios, desigined to spice up your game like the Crisis cards in the DC expansion! There are 15 in all, and I may add a few more, so stay tuned!

There are 3 new normal Hero's to add to your game! Lana, Darunia, and Ruto make an excellent addition to competitive games!
9 Comments
VG Shine 12 Jun, 2024 @ 9:01pm 
So I think I've come up with a fun house rule regarding the Infinite Hand enemy card from the base game when playing coop mode with this expansion. Instead of its usual card text it has 2 effects: 1. Infinite Hand cannot be bought if there are any non-Infinite Hand cards in the line up. 2. Whenever a non-Infinite Hand card is bought or gained from the line up, it is replaced by another Infinite Hand from outside the game (there would be a separate pile of Infinite Hand cards for this purpose)
DexThorn  [author] 19 Jul, 2017 @ 1:57am 
Hopefully it is fixed. Not only did I make sure they were uploaded to the cloud, while i was at it, I fixed the god awful old framing, as well as fixing some necissary issues with the cards. Im not going to detail it in the change notes as it was mostly grammar issues and updated wording, but i did lower the power of some cards as well. Thank you for letting me know, by the way! On my end it still showed it, but that may have been because i had the files saved on my computer.
Fug-Zero 18 Jul, 2017 @ 10:26pm 
In case you didn't know, the images in this expansion don't work either, I saw you where aware in the Wind Waker version and thought I may as well post it here too in case.
DexThorn  [author] 26 Jul, 2016 @ 10:16pm 
Im not often free these days, but I would not mind friending you and letting you know when i am free to try and help!
Rath McKronk 26 Jul, 2016 @ 2:41pm 
That does help, most assuredly. However, after much testing on my own, I feel as though I am still missing a few things. If you would be so inclined, I'd like to play a round with you so I can get the straight facts from the source.
DexThorn  [author] 26 Jul, 2016 @ 12:25am 
You dont have to play the game in the co-op mode to play with the cards. you could play the game the original, versus way and still add the cards from this exp to your game. So instead of using whatever game's bosses (the original, Wind waker, etc) you can use the hero mode ones. Also, you can add the main deck cards from this to the other games as well, but they arent as useful in a vs game. As well,there are ways to gain and use cards from different zones, so you could use them while they are in the line up, for instance, if you play Boomerang. Hope that helps!
Rath McKronk 25 Jul, 2016 @ 11:51pm 
If the enemies are to be destroyed upon purchase, and the Boss Enemies are to be removed from the game entirely, then why is there still text on their cards in reference to how to play them from your hand? It's a bit confusing.
DexThorn  [author] 30 May, 2016 @ 2:52am 
Very good point. I'll have to figure out an addendum or change the card wording so that it works correctly with the game. Thank you for pointing it out!
Foxy9Tailed 30 May, 2016 @ 1:16am 
Also noted with the infinity hands is that when they get defeated they would be destroyed and if they get destroyed they would be put back to the line up and couldn't get to the defeat the scenario section if you don't hav ethe right items to remove it from the game or put it into your deck.