Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Aquatic Affinity Resources
   
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13 Aug, 2015 @ 6:43am
24 Jul, 2020 @ 4:54pm
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Aquatic Affinity Resources

Description
Allows Affinity Resources to spawn on coastal Tiles.

Classic only, does not work with Rising Tide.


Designed to make coastal cities more competitive and interesting, this mod allows Float Stone, Xenomass and Firaxite to spawn on coasts. They function exactly the same as normal copies of these resources, with the exception that Alien Nests cannot spawn on them. To improve them, you will need the necessary technology.

The chance for a resource to be spawned, and the quantity they spawn in depend on the Resource settings:

'Sparse' Setting: ~4% chance to spawn per coast Tile, low quantities
Abundant Setting: ~10% chance to spawn per coast Tile, large quantities
All other Settings: ~7% chance to spawn per coast Tile, medium quantities
29 Comments
Venusaisha 24 Jul, 2020 @ 9:46pm 
Nice & good to hear, thank you.:AffinityHarmony:
Venusaisha 17 Aug, 2018 @ 12:59pm 
https://gtm.steamproxy.vip/id/Venusaisha/screenshot/959717316647068477

Ideas:For rising tide a lite version of Aquatic Affinity Resources mod that only alters the detail of the Aquatic Affinity Resources. That would be a fashion awesome.
Venusaisha 17 Aug, 2018 @ 11:06am 
By Land and Sea - Ocean Colonies by lilgamefreek and or Strategic Resource Mod
by Barathor might fix the bug vanilla. Thou i more RT type , tried this on rising tide and it worked after a fashion however too many resource/affinty mods may clash. The only thing lis in rising tide made Aquatic Affinity Resources look awesome.:Diplomat:
Venusaisha 17 Aug, 2018 @ 3:41am 
LtBlujay: "Coastal City" , the only thing i think that may fix that is Gaia's Marine Park mod and Land and sea Clarity mod as well Gaia's Terrain mod. However i don't think Gaia's Terrain mod works with Ryika's Gaia biome or New Earth map , depending on how many mods in use as i tried(however works some but i found no stability yet). It's all risk trial and error, do or do not.
LtBlujay 10 Dec, 2016 @ 7:35am 
I just encountered a strange bug. Alien nests are spawning on the abundant tiles in the sea..and land aliens are spawning in them. I have swimming wolf beetles, but they can't move. Anyways, just thought I'd let you know.
DeLorean 20 Dec, 2015 @ 7:23pm 
for some reason I cant build improvements on the water tiles. anyone knows of this issue? I only run this mod and the grow ressources mod
pgames-food 8 Sep, 2015 @ 3:33pm 
cool many thanks :)
Ryika  [author] 8 Sep, 2015 @ 12:55am 
No need to unsubscribe, Mods are only active if you activate them through the mod menu. You can still play unmodded Single- or Multiplayer.
pgames-food 7 Sep, 2015 @ 4:08pm 
hi, i was thinking of trying this mod, but had a question please.
my friend and i both have the vanilla game, and play multiplayer games.

if i install this mod for my single player games, do you know if it will cause conflicts if i play multiplayer.

is it something that i can install / subscribe, play some single player turns, and then unsubscribe to play multiplayer vanilla, and then simply re-subscribe to continue my single player games?

thanks in advance :)
Ryika  [author] 28 Aug, 2015 @ 4:45pm 
This mod works just fine, I can build improvements on all Aquatic Resources without any problems. If you use other mods, then you may have run into some compatibility issues, but in that case I need more information - mainly the name of any Resource-Related Mods that you may be running.