Age of Empires II (2013)

Age of Empires II (2013)

179 ratings
Romans vs Barbarians (1.1) [multiplayer version]
   
Award
Favorite
Favorited
Unfavorite
New Workshop General: Scenarios
File Size
Posted
Updated
110.447 KB
11 Aug, 2015 @ 7:16pm
13 Aug, 2015 @ 11:18pm
2 Change Notes ( view )

Subscribe to download
Romans vs Barbarians (1.1) [multiplayer version]

Description
Two Roman players (East and West) must try to survive for 90 minutes against 6 allied barbarian factions.

Settings:
Player 1 (Blue) - Team 1 - Huns
Player 2 (Red) - Team 2 - Byzantines (optional: Teutons)
Player 3 (Green) - Team 1 - Goths (optional: Huns)
Player 4 (Yellow) - Team 1 - Goths (optional: Huns)
Player 5 (Cyan) - Team 1 - Goths (optional: Huns)
Player 6 (Purple) - Team 2 - Byzantines
Player 7 (Grey) - Team 1 - Goths (optional: Huns)
Player 8 (Orange) - Team 1 - Vikings

Notes:
- population limit is automatically set to 200 for all players
- if one of the Roman players drops the game, the other inherents the entire empire (pop limit does not increase)
- if one of the barbarian players drops the game, another barbarian player may move their sheep on the left side of the map to transfer control of the dropped player's buildings/units to themselves

THIS IS VERSION 1.1 (Updated August 13, 2015). The original video I showed on my Youtube channel was of the first version (1.0), which has been rebalanced, and includes the following changes:
- teams must now be chosen in the lobby (previously they were made automatically in-game. P2 and P6 should be on Team 2, and everyone else on Team 1. This meant chat was set to "all" by default)
- all players now have a pop limit of 200 (Romans previously had 160 pop limit)
- Eastern Romans now have access to the imperial age (gunpowder units, trebuchets, onagers, and logistica tech disabled)
- Romans lose health (20 HP every 20 seconds to reduce lag) outside of their borders when they raid barbarian territory(marked by "9 Bands" on the map)
- West Romans given watch towers at target cities
- sheep relic system overhauled. Now uses Kings
- Orange and Grey players given more building space
- small map tweaks to make the map more geographically accurate

Ideas for 1.2
- increase population room from one Roman to the other when one resigns
- create a modified single player version where the player can choose who they wish to play as
74 Comments
Star of the West 3 May, 2017 @ 7:45am 
Which one of the three versions of this had the forgotten updates? By the way, I love your YouTube channel, especially your Inca video with the Supremecy cameos.
Silly Jellyfish 9 Aug, 2016 @ 4:27am 
How do I change the Host Slot to be in any other but the first??
Ghoublin 28 Jan, 2016 @ 3:33pm 
could you make this into just a map and not a scenario
steffplays 2 Jan, 2016 @ 4:58am 
It is a program named Campaign Manager that transform campaigns to scenarios. They who have problem can try download it on Age of King Heaven
Barron Trump 31 Dec, 2015 @ 11:51am 
how do i download it??
Jarl Gustavus I 19 Dec, 2015 @ 6:57pm 
how do i host this game to make others join? the map doesnt appear in my Costum map list. the only way i can start the map myself is via Costum campaign but its no fun playing it alone, help anyone?
Staring Eagle 28 Nov, 2015 @ 2:47pm 
I love this
CaporalDxl 27 Nov, 2015 @ 1:47am 
One of the roman factions (probably the Eastern one, obv) should be Italians, but you should remove their gunpowder units. Rather than that, good work bro.
AnTMaN 23 Nov, 2015 @ 11:57pm 
I saw this on YouTube when I was supposed to be doing work. I would love to get this but I have the normal AOE2 not HD edition. :/ Also, @ Doomed World the *Byzantines did not have canons the Ottomans did and sadly they took over Constaintinople.
King of the Hoots 23 Nov, 2015 @ 5:53pm 
Was trying to host my own just now, i cant seem to figure out which map is this one... maybe im blind or something but can someone give me a hand here.