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still a few visual glitches, there are wires floating a foot off the ground on A, wires (look up) that aren't connected to anything on A as well, and a lot of the windows are not clipped off. This includes the window props that you can walk on on A, as well as the breakable windows at B site.
The water is sort of pointless; It's shallow and unclipped. Perhaps placing a higher covered fence there with some low points (that are low enough to shoot through) would be good.
jk really good map, timings pretty nice, and it feels balanced