Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Superbiome - Caves Of Ice - BERT
   
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File Size
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2.222 MB
24 Jul, 2015 @ 5:58am
6 Nov, 2015 @ 12:30pm
2 Change Notes ( view )
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Superbiome - Caves Of Ice - BERT

Description
Makes the Frigid biome even colder and icier, with functional changes to terrain types, features and buildings.

**Requires Rising Tide**

New Terrain Types and Features
The default terrain types and features have been replaced with new, colder ones.

Ice Sheet - no yield (replaces Snow and Tundra)
Permafrost - 1 Production (replaces Plains)
Tundra - 1 Prod, 1 Food (replaces Grassland)
Scrubland - 2 Food (replaces Desert)

Glacier (replaces forest): has no yield but is a source of fresh water to adjacent tiles. Costs Energy for workers to remove.

Miasmic Frost (replaces marsh): reduces food, energy and production yields by 1. Costs energy for workers to remove, and spreads miasma into all adjacent tiles when they do so.

Sea Ice (replaces ice): Is present in all coastal tiles excepts those containing a resource or at the mouth of a river. Is passable by naval units (though not aquatic cities), but slows movement and counts as rough terrain. Passible to embarked units once Planetary Survey is researched.

Meltwater (replaces river): adds +1 Food to adjacent tiles, instead of Energy.

Lake: yields 3 Food, but no Energy.

Crevasse (replaces canyon) has no yield, but Rock Outcrop (replaces mountain) yields 2 Production.

New Orbital Unit

Thermal Mirror: Removes glaciers and miasmic frost from the area of effect. Costs Titanium to build.

Modified Buildings

Vivarium: Costs 1 Geothermal. Gives +1 Food from Ice Sheet.

Mass Digester: Costs 1 Petroleum. Gives +1 Production from Permafrost.

Cryolab (replaces Cytonursery): Costs 1 Geothermal. Gives +1 Science from Glaciers and Miasmic Frost

Water Refinery: Costs 1 Geothermal. Allows tiles with Sea Ice to be worked.

Geyser Hypocaust (Wonder): Costs 5 Geothermal. Removes all Glaciers and Miasmic Frost within 3 tiles, and gives +1 Energy from all land terrain worked by the city.

Compatability and Known Issues

Works with all map types, but only with the Frigid biome (graphics will look wrong on other biomes)

This mod uses a modified version of "LoadScreen.lua", so will conflict with any other mod which also overrides that file (which is unlikely to be many).

***The unit action panel will not display properly the first time you load the mod. To work around this: load the mod, exit back the the mods menu, then load the mod a second time before starting/loading your game.***
34 Comments
longulus 11 Mar, 2018 @ 11:54am 
Have restarted game several times now; the mod does not show up.
longulus 11 Mar, 2018 @ 5:10am 
This mod isn't showing up in my list even though I am subscribed to it.
sniperray213 29 Apr, 2017 @ 10:03pm 
will this work for quests that require you to do expiditions like a cave if it is under ice in the water?
blockbuilder 8 Feb, 2017 @ 12:39pm 
please make a non rising tides version for us vanilla gamers!
Venusaisha 20 Sep, 2016 @ 5:19pm 
nice, even on arid map makes look like coming out of a ice age and keeps aliens controled some even if a stronger/agressive aliens mod enabled:steamhappy:
HandyVac  [author] 6 Nov, 2015 @ 3:06pm 
Updated to work with Rising Tide!

Plus some additional changes to the names and yields of terrain, and a new wonder. See change notes for full details.
rgelok30 6 Nov, 2015 @ 6:49am 
@HandyVac Thanks! It might be a while before I can pick up Rising Tide :/
4NG3L 5 Nov, 2015 @ 7:36am 
Always wanted to play on Hoth. :3
ɌƗȻꝀŦɆɌ 4 Nov, 2015 @ 5:10pm 
this is how frigid biome should have been for BERT
HandyVac  [author] 25 Oct, 2015 @ 1:08pm 
@rgelok30. Ah, I hadn't actually tested this with vanilla since BERT came out. That's not an incompatibility with other mods, it's broken by the patch that happened on the date BERT was released.

I'm working on a Rising Tide version of this mod now, will swing back and update the non-dlc version when I'm done.