XCOM: Enemy Unknown

XCOM: Enemy Unknown

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Interesting Multiplayer Gamemodes
By Lyunkle and 1 collaborators
A few interesting gamemodes you can try out with your battling buddies in multiplayer!
   
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Hello!
So you've played some multiplayer, perhaps you've battled online, or against friends in intense grudge matches. But your games are getting a bit stale, perhaps, you're searching for some spice to your XCOM:EW battling.

Well look no further!

This could not have been conceived without the help of Soapyjr.

Will be updated at any time we think of some stuff!
Big Boss

Big Boss is a tactical, protect-your-leader kind of game. The squad composition is identical for each player, and the game revolves around the protection of your Boss.
The Boss is a Sectoid Commander, and has great power due to his Greater Mind Merge ability. The minions can be interchangeable, either five Mechtoids, or five Sectoids, for a less intensive game. Keeping your minions buffed via the Boss is the way to win here, all while preventing the enemy from getting to your leader.

To prevent a lot of overpowering, the Boss is not permitted to use Mind Control, though other Psionic abilities and his regular attacks are fine.
As the Mechtoids can't climb ladders with their little legs, its only fair that the Sectoid Commander has the same disadvantage.
You could define win conditions as the Boss being defeated, but often when the Commander goes down, the Mechtoids don't have much against shielded, buffed Mechtoids and the odd Mindfray or Psi Panic.
A few potential scenarios could be having your Big Boss waaay at the back so he doesn't get bum rushed, or you could have your Boss in the meat so he can pop fresh shields on your Mechtoids, but he'll be a target due to the bright obvious streams of psionics.
Zombie Invasion


This gamemode is all about raising your very own zombie horde from the corpses of your enemies.
Players begin with two chryssalids, and four frightened Rookies. Two of them have managed to scrape a grenade each from somewhere, but otherwise it's just base XCOM ordnance.
This ends up being a very tense, tactical game where you'll creep around maps, ears pricked for that tell-tale skitter of claws.
The rules for this game are simple, but it doesn't mean the match will be.

A potential scenario could be one team has all his cowardly Rookies bunched in a room with overwatch for chewing up enemies. The other team may decide to blow your walls up leaving you completely exposed to two angry and very hungry Chryssalids. This game mode can become punishing very quickly epecially when half your men are zombies, ready to burst.

(Whether this is a fact or a bug, grenades exploded on Chryssalid victims often negate the zombie effect, so bear that in mind if you lose a man to infestation - the game could still be yours)
Civil War

Before the alien threat arose, humanity still possessed many flaws. Greed, arrogance and hatred filled the air and the nations of the world battled for supremacy of natural resources and land.

Presenting the Civil War gamemode! Xcom personnel battle it out using only ballistic weapons (Assault Rifle, Shotgun, Sniper Rifle, LMG and Pistols) and human equipment. Strictly no armour or Gene mods. For the most balanced game, use four Squaddies of each class, one Medic (Captain rank Support) and one rookie.

The items permitted are: Frags, Flashbangs, Nano-fiber Vests, Medikits, and Combat Stims.
This can be comfortably done under the 10000 point limit, and will force players to balance out their items.

You'll be forced to carefully manage your rocketeer, keeping them alive until they can use their explosives effectively. Your medic may be the focal point of your team, with that devastatingly powerful revive ability on anybody who may go down.

(Prompted by andrewp1017! Thanks commenters!)
Psi-copaths

[Suggested by VeryTallGnome! Thanks!]

Psi-copaths is a gamemode in which you battle for metal supremacy against your equally matched opponent. Players each have one Ethereal, two Secoid Commanders and the rest are max level psionic Xcom personnel (typically one each of Sniper, Support and Assault, since Heavy has no psionic multiplayer class :( poor guy!)

Using only Alien grenades, one Medikit and one Combat Stims, XCOM ballistic weaponary (This is a battle of brains, not brawn!) and no use of Mind Control (But in the end it's up to you and your opponent, to predetermine these rules beforehand!), you'll duke it out, dodging Rifts and ripping your enemy's mind from within! Gene mods, to use Lurker or Bastion is massively overpowered for this mode, so don't, but everything else is your own choice.

A potential scenario could be, you have a couple of chaps on your team that decide they really want to give the Ethereal a headache. Now your first guy gets lucky and hits his mindfray, The Ethereal's head is now throbbing, he's in no state to take more random headaches, but now he's open to your friendlies giving him all kinds of head problems and migraines.
22 Comments
HeavyMetalClown 21 Feb, 2016 @ 4:11pm 
Also, I recently got XCom 2 but until they reduce the lag issues in multiplayer I think I'll stick wit EW for my tactical PvP.
HeavyMetalClown 21 Feb, 2016 @ 4:10pm 
Quite happy you included that. Thanks.
Lyunkle  [author] 21 Feb, 2016 @ 2:20pm 
Gamemode added! 21/02/16 Expect more, at least two more in the pipeline, one based on Crysis 3's Hunter mode and another from KillerTrex52's MEC vs Mechtoid suggestion, the latter is proving difficult to balance! :cocochan2:
HeavyMetalClown 17 Feb, 2016 @ 12:48pm 
No problems. I'm happy it might even get featured :D
Spapy  [author] 17 Feb, 2016 @ 12:05pm 
Thats a good suggestion VeryTallGnome, we will give it a shot. thanks for the contribution :D
HeavyMetalClown 17 Feb, 2016 @ 11:31am 
And just to add something I forgot, basic rifles and such only. This should be Mind over Matter :P
HeavyMetalClown 17 Feb, 2016 @ 11:29am 
Thanks for paying attention! Went well. As long as you can call the noob (me) getting crushed every time "well". I don't mind though, I'll learn. The gamemodes suggested are quite fun. I also have a suggestion for you: How about this...

PSI battle. Each team gets an ethereal and 3 PSI-powered people (or 2 sectoid commands) of choice. Mind shield is forbidden, obviously, but so is mind-control. Implants/Genemods are recommended. Apart from that, you can only use alien bangers, ONE stimpack and the medipak.

This way, you will have to do some serious thinking every turn. Stims will be in short supply, and with them being a one-soldier temporary effect, this adds a layer of strategy. Apart from this, PSI armor might be allowable. Not entirely sure on that yet though.

Please consider the suggestion. I'll subscribe to this thread, see what happens.

Blessings on ya! :)

-That very, very tall gnome
Biggity Swigger 15 Feb, 2016 @ 1:24am 
ok then, any mec suit that matches a mechtoid, only KS, no flame thrower
Lyunkle  [author] 14 Feb, 2016 @ 4:10pm 
That's an interesting one, Trex. What would you think about the balancing? Basic mecs versus mechtoids could go badly due to mechtoids power.. hmm. We'll look into it.

Let us know how it goes, Gnome! :)
Biggity Swigger 14 Feb, 2016 @ 1:43pm 
IDEA:

Gamemode name: A weapon to surpass metal gear

Gamemode:Mechtoids vs mec troopers, only basic troopers.