Portal 2

Portal 2

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Military Androids 1: Wheatley Tower (Coop)
   
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Military Androids 1: Wheatley Tower (Coop)

In 1 collection by bonesiii
Military Androids (Cooperative)
11 items
Description
BEGIN TRANSCRIPT [voice identified: 'Wheatley']:

Hello, microphone... thing! And... various... listeners in the FUTURE! So while I was watching the old footage of... [garbled] ... former project I found for live fire testing with military androids. I've revived the project... [garbled] ...multi-tasking... [sped up too fast to transcribe] ...So, introducing... WHEATLEY TOWER!!!

Maybe someday they'll actually build it UP THERE... somewhere... maybe in my native land! Well, I'm not actually... native... of course. Anyway, for now I figured I might as well put the prototype to good use and... [garbled] ...use the lasers... [garbled] ...just MARCH on up there and... [sped up]

...so THEN I found a whole manual about sound construction! Skimmed it. Did learn something, if a bit late! Supports. Best used ON ALL SIDES.

Hm....

I'm sure it'll be fine. It'll be... [recording cuts off]
5 Comments
vtipoman 27 Apr, 2017 @ 10:44am 
Contains several spots you can get stuck at, most notably the floor with the second pair of cubes (when you press the button, the field bellow the pair gets activated, destroying it. Doing so also re-activates the laser wall however (because of the cubes despawning), meaning that if you die/leave the spot you'll end up without the second pair and with exactly no way to get it (god bless noclip)

Going to the start of the map and back is also a pain

Otherwise a good map, really liked it. Wonder what the rest of the collection's like.
bonesiii  [author] 16 Aug, 2015 @ 5:36am 
Cyber, auto-aimed redirection cubes can't have droppers, but I did redesign the level to imitate the effect. It puts the map at the item limit and I had to remove some turrets from the top (interior) floor, but the gameplay there is still essentially the same, so yeah.

Spaceminnow, yes, that panel opens while all four weight buttons on that floor are pressed. At that point you have four cubes available (or three and one player if you like) to let one player past the panel. Use portals to solve the rest (just make sure one player keeps the portal connection to the laser).

Luislo, what's without final what?
Spaceminnow 10 Aug, 2015 @ 7:40pm 
We tried many combinations and looked for other buttons to open the next panel. It did not open for us. We even tried momentum jumping to get to the next level. Can you verfy if the connections work to open the panel? http://images.akamai.steamusercontent.com/ugc/437200103298075097/B59BC7FCC37510430744B9DA0BD54EAB3BCD905F/
CyberG4 3 Aug, 2015 @ 7:21pm 
Make boxes on upper floor replenish. One vanished and made it difficult to finish, if the other vanished would have to start over
Luislo 1 Aug, 2015 @ 4:04pm 
Without final?