Space Engineers

Space Engineers

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Odonata Planetary Cargo Transport (DX11)
   
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Type: World
File Size
Posted
Updated
452.533 KB
4 Jul, 2015 @ 2:00pm
5 Oct, 2015 @ 3:44am
4 Change Notes ( view )

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Odonata Planetary Cargo Transport (DX11)

Description
/!\ PLEASE READ THE DESCRIPTION FIRST /!\

This is a world file, it contain all the mod you need for the ship so you don't have to download them one by one.
They are listed on the right.

Please note this ship is not meant to be a practical one but more a proof of concept. I do not recommand multiplayer and high speed because of the large number of moving parts.

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Hello fellow Engineers !

Here is my new ship : The Odonata. It's main purpose is to transport and deliver cargo containers around a planet. To do that it is equiped in the back with a claw system that
grab and lock the cargo in place. To help the ship to move around the surface of a planet and take off with a heavy cargo, it is equiped with 2 VTOL engines. You can control direcly the ship with the main cockpit and it is oxygen ready.
You will find in the world 2 examples of cargo containers.

Hope you'll enjoy it ! Have fun.

Map used for the video : A Planet Surface (v1) - Voxel Painted Planet Surface - w4stedspace

My Workshop

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Specifications :

24m length
8m High
12.5m Wide

248,691 kg

For 1 or 2 pilots


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/!\ Do not spam buttons, there is 99% that they're working with timers.

Quickbar for Pilot Seat :

1 - Switch position for the VTOL Engines
2 - Activate/Deactivate the Claw
3 - Emmergency drop
4 - Move Screen
5 - Connector Belly switch lock
18 Comments
Dirzylene 9 Jan, 2017 @ 1:43am 
Groodiz, thanks for answer.
Groodiz  [author] 6 Jan, 2017 @ 1:01am 
@Dirzylene : I belive it's the maglock surface MKII, you can find it on the mod list on the right !
Dirzylene 5 Jan, 2017 @ 3:28pm 
Groodiz, what kind of block did You use for cargo magnetic fixation lock on manipulators?
Weighted Sensory Kitty 5 Oct, 2015 @ 11:35am 
:D
Groodiz  [author] 5 Oct, 2015 @ 3:46am 
Ok so I fixed the VTOL engines, problem is thrusters on it do not work when you rotate engines even if it says it's on in the menu... Have to wait for that fix ! Oh and don't lock landing gears for now it's seems the source of all the problems !
Weighted Sensory Kitty 2 Oct, 2015 @ 11:43am 
Ahhh, Thanks!
Groodiz  [author] 2 Oct, 2015 @ 11:38am 
I will check all my ships this week end, sadly with the rework of landing gears and stabilization of pistons and rotos, some of my stuff broke themself. But I will check this week end !
Weighted Sensory Kitty 2 Oct, 2015 @ 11:30am 
Is it possible you could make a blueprint of this? I loaded the world and something instantly broke. Check my 2 latest SE screens. LOVE the ship :D
Groodiz  [author] 14 Sep, 2015 @ 4:05am 
Officially DX11 ready !
Groodiz  [author] 11 Aug, 2015 @ 2:09pm 
Updated armor ramps mod, still waiting for the rest of mods to be complitely updated for DX11