Sid Meier's Civilization V

Sid Meier's Civilization V

119 ratings
XCOM Civ
   
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101.445 MB
3 Jul, 2015 @ 7:40pm
6 Jul, 2015 @ 11:28pm
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XCOM Civ

Description
Adds an XCOM-themed civilization to the game, focused on war and late game science. With soundtrack!

Brave New World Only.

Civ Traits:
Leader: Bradford
Vigilo Confido: Receive two additional delegates in the World Congress. When killing a non-Barbarian unit, receive 50% of its production cost as Science and as production in your capital.

UB: Foundry. Replaces Workshop. In addition to the usual benefits, receive an addition +1 production, +5% production and +15 exp to units produced in this city.

UB: Xenolab: Replaces Research Lab. In addition to the usual benefits, the Xenolab increases city science output by another +15%, and give units produced in this city the Skyranger promotion (though this still requires Radar to use).

Starting Location: None (XCom can start anywhere!)

Non-steam Download: http://www.mediafire.com/download/yhgztmd7u4nngyd/XCom_Civ_%28v_1%29.civ5mod Download into Documents\My Games\Sid Meier's Civilization 5\MODS, then go into the civ 5 mod manager and it should auto-unpack.

[If you don't like the music, just delete the music folder from Documents\My Games\Sid Meier's Civilization 5\MODS\XCom Civ (v 1). Everything will be fine.]

ADVERT: Check out my other civs (Cthulhu, Yuno, Misaka, and a Multiplayer Mod Pack maker) in my profile.

Disclaimer: Obviously I own neither Civ 5 nor XCOM, not anything about them.
82 Comments
LockeEdwards 31 Mar, 2024 @ 1:16pm 
Can this run alongside the Gaia Core and Sapiens mods?
Latex Santa 18 Jul, 2021 @ 9:21pm 
@cicero225 Please add the non-steam download link again. Steam is being idiotic again and this mod is missing from my mod list. Thank you for your time.
naive 13 Mar, 2021 @ 11:05pm 
I am having an issue with this mod wherein every time I kill a non-barb unit the game crashes.
SpaceRedneck 9 Jul, 2020 @ 7:06pm 
I am having an issue with this mod wherein every time I kill a non-barb unit the game crashes. I usually take the Honor policy and/or the Faith Templar religious belief, so I don't know if that has something to do with that. Any advice?
💖 Officer Hotpants 💖 2 Dec, 2018 @ 7:37pm 
Good mod. Only real critique I have is that it perhaps should have been accompanied by an optional add-on mod that limits production of XCOM squads to this civilization. Maybe cut this civ off from access to GDRs to balance it out.
Latex Santa 24 Jan, 2018 @ 10:56am 
This is my new favorite Civ. It has everything I could possibly want - more production, more science, more delegates, and the Skyranger promotion has completely transformed warfare for me.
cicero225  [author] 8 Dec, 2016 @ 5:43pm 
@Cahos Rahne Veloza Well, I can't quite isolate the issue, sadly, but pretty much anyone who is running this mod is usually running at least one other civ, so it's at least not that impactful. Kind of annoything that...
Cahos Rahne Veloza 4 Dec, 2016 @ 9:42pm 
Yes I've tried running mods alone.

To be honest, all I really care for in terms of mods for Civ V are these user made Civs, I really don't care that much for "ease of life" and UI tweak mods as I'm happy with what the game has to offer.
cicero225  [author] 4 Dec, 2016 @ 9:08pm 
@Cahos Rahne Veloza: I have no idea. I've never tried running it solo, and I can reproduce what you're talking about. Have you tried using any other mods alone? I don't know why this would happen since I haven't done anything different from what I did in my other mods...
Cahos Rahne Veloza 4 Dec, 2016 @ 3:31am 
Again I do apologize if I might have disturbed you in any way. And I still think your mod is fantastic.