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Well wanted to like this map but it is not complite. Ended up playing this solo only, maybe too easy with ultimate team of 4p (unless you made extra spawns for coop) Tried 7 times so I tested this over 1 hour, on different days.
Also checked map with editor, to be sure I did not miss anything important.
So here is a big list of what could be improved and/or fixed:
Ammo / weapons:
Why there are cannon ammo crate!? No wait there are 5 of em! Same goes to devastator ammo crate (x100 ammo) and minigun crates were on 4 places too!
Since minigun have infinite ammo why should I use laser?
Well since cannon have infinite ammo why should I use any other gun?
Could have used sledgehammer for smaller enemies but that was missing
What about sirian bracelet? You knew that is too overpowered and that is why it isn't there?
Fix: Just make cannon and devastator ammo spawner what gives you SOME ammo in every 30 sec or something, not 30 or 100 in every second.
Enemies:
Hit-scan archnoids...you do know that you can't dodge those bullets, so not the best enemy to use on survival map.
(well it can't be that bad) well in fact checked that small archnoid spawn in every 6 secs!
Other side of map spawns big archnoids so why go there...other side empty.
Khnums are easiest enemies when you have infinite cannon ammo and they spawn in every 90 sec when big archnoids in every 20 sec.
Do you know what bulls do? They toss you up. There are 2 big buildings where you can get tossed and enemies can't get or shoot there.
Enemies should be deaf so they don't start attacking you on wrong side of wall or like you said have "intelligent search system".
Noticed that enemies just walk past me because you gave em paths to follow so they would eventually get to me but no, they don't.
Map design:
What it comes to camping, I don't like it but this map just encourages or even forces you to camp on corner or you just die, see end of my video.
Example: Went to get 100 health +armor and lost 120 on hit scan enemies and later 200 more because I left that corner...
The bridge slope
And you conveniently put cannon and minigun crate right close to it...
Wall doors have no barrier, bull could toss you other side and there was not even a kill area.
Fix: Just remove whole bridge slope. Add barriers to big buildings. Add more kill areas.
Make big enemies spawn on corners where everybody camps.
There is too much junk / cement debris that have no collision, could have designed map that there is less buildings and trash when those are there just to confuse you where you can't go.
Pickups:
Big Health (+100) x6 / Medium (+50) x11
Big Armor (+100) x3 / Medium (+50) x6
Dunno who manages to use all medium healths if you don't lose anything on first 5 mins and then all enemies start spawning so you die if you don't have over 200 total hp.
Fix: Maybe make custom health's that can fill above 100 so can use them but put less of em and split some to 25 ones. Need more armors, less health's
You could just make players start with all those weapons and ammo since that is what all players do right when they start. There are not even enemies on starting minutes.
Other:
Why ally miniguns make so loud noise!? Can't hear anything even when few ones are shooting.
Also can't hear lines they speak.
There are many pointless rocket dudes who just kill themselves right when map starts because there is too much allies.
Something good for the end:
Map looks nice and well made. Lighting is grim so it fits to scene.
Overall enemy spawns are good, some balancing needed.
I liked that it does not use many mods and enemies.
It is good enough of a map so I did a video of it :)
https://youtu.be/ELtykMEWRbg?si=10Cik3vS2qy4FUjH
I usually update my maps 20 times, just polish and fine tune spawns etc. and this map will be great!