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Rapportera problem med översättningen
You can't change the Physics Gun hold type or model path because it's controlled by the C++ script in the root/scripts folder (most script types are blacklisted).
I could make the model invisible, but then it'll just look weird having floating orbs of energy while using the vanilla hold type. If I made the energy orbs invisible on the world model, it would also affect the view model (they share the same VMT files).
Unless I find a method to edit how the Physgun script works via Lua, I don't have a working solution in front of me (Lua is blocked from overriding C++ functions).
1. What would a world model even look like?
2. You can't edit the HL2 weapon scripts because they're in compiled C++ code, so I can't even change the hold type to "magic".
English, please.