Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can't change the Physics Gun hold type or model path because it's controlled by the C++ script in the root/scripts folder (most script types are blacklisted).
I could make the model invisible, but then it'll just look weird having floating orbs of energy while using the vanilla hold type. If I made the energy orbs invisible on the world model, it would also affect the view model (they share the same VMT files).
Unless I find a method to edit how the Physgun script works via Lua, I don't have a working solution in front of me (Lua is blocked from overriding C++ functions).
1. What would a world model even look like?
2. You can't edit the HL2 weapon scripts because they're in compiled C++ code, so I can't even change the hold type to "magic".
English, please.