Darkest Dungeon®

Darkest Dungeon®

32 ratings
Class Synergies.
By Miggle
This guide is astoundingly old and outdated, there are probably better guides out there. Use at your own peril.
   
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Intro : So, you wanna build an A-Team..
So, you want a team that works well other members of the team, yeah? Well, you've came to the right guide, and this guide may or may not be anywhere here.

So, let's continue and get on with it.
Synergies!
The Arbalest
The Arbalest is a powerful sniper class, capable of striking down foes with furious anger and righteous fury! In other words, she's a good class to have in your roster, being an amazing ranged class. She can mark targets and deal extra damage to that marked target with Sniper Shot, however, she doesn't need to be the one to mark the target, so she works well with the Occultist and the Bounty Hunter providing that you equip them with their appropiate skill that marks targets.


The Grave Robber
The Grave Robber is a candidate for the worst class in the game, with mediocre damage and is only useful for setting your formations straight with her attacks that move her around. But, what if I told you that she works wonders with the Highwayman? And what if I also told you that she's good at nothing else? For the former, you'd be either suprised or unfazed, and for the latter, you'd just be unfazed. So, equip her with the Shadow Fade and your Highwayman with Point Blank Shot, put them in the front who slots, and give them all the speed trinkets. Because this is going to be the only reason you will use her.


The Crusader
The crusader is a wonderful tank class, powerful and robust, he strikes down his opponents with the strength, agility and fury of the Light! In other words, he's really good. He also works well with another clearly overpowered class, the Man at Arms! So, you give him Holy Lance, because it's a good skill, and may prove useful. Except, it knocks your group out of formation every time you use it, and you spend a turn throwing him pack into place. That's where the Man at Arms comes in! You know the skill Rampart, the stunning one that moves the MaA forwards? You see where this is going? Hopefully, yes.


The Bounty Hunter
The Bounty Hunter is an effective croud control specialist and executioner, blissfully wading through areas that used to be laden with monsters. In other words, he is a melee Arbalest, and like the Arbalest, he works wonders with the Arbalest, Occultist and other Bounty Hunters. Fairly obvious, is it not?



The Jester
The Jester is a truly wonderful class, buffing everyone, reducing stress, performing sick rock solos, and for other people, becoming a melee wrecking ball that brings the noise. In other words, he is a mixture of a support class and a melee class, making him flexible as all hell. Being a support class, he works well with everything, as everyone recieves the buffs he puts out, like Battle Ballad and Inspiring Tune. Not much else to say.



The Hellion
You want powerful? You want crazy? You want a horde of women? Then you want Hellions. At least two or three Hellions, and one Vestal or Plague Doctor to heal them. In other words, she is the most one-shot-one-kill class of them all, and with those types of classes, you want a group of them unless the first one misses, and a Vestal to keep them away from the abyss. From there, you should have a pretty good time.



The Plague Doctor
The Plague Doctor, in few opinions, is a highly underrated class. Yes, to the newbie player she may seem like 'meh' but she is really good, as her doctors degree is in DoT, being able to blight the entire enemy team and cure yours of most debuffs, like bleeding. Mentioning her damage over time, she works well with the Jester, as she does lots of damage over time, and the jester does alot of damage over time as well. She also works well with the Occultist, being able to cure the bleed side-effect from Wyrd Reconstruction.



The Man-at-Arms
The Man-at-Arms is an amazing defensive class. I mean, honestly, he can guard someone to make them attack him instead, and then use Riposte to attack back when he does get hit? Amazing! Where can I get one!? The stagecoach. In all seriousness, he works well with everybody, being able to meet new people and kill them just as easily, he is truly a game-changer. On my main save, I was running out of money, being unable to complete quests without the deaths of the entire party, or without them getting stressed. As soon as I got my Man-at-Arms, my A-team, which was gradually being reduced in size, wrecked every single monster. So, anyway, storytime's over, the Man-at-Arms is excellent and everyone should have him.
The Ending, probably.
Thanks for reading this guide, and may you find better builds and synergies for all of your characters, and feel free to add them into the comment section below. Who knows, I will use them in the guide and give you no credit and maybe I'll put it in this guide. Hopefully, this guide helped you, and I'll add more when I'm bothered later.
17 Comments
ꙘĿт ꙳ ׅϾׅꜧꙙה 1 Nov, 2019 @ 12:39pm 
You forgot Leper, whom is best paired with more Lepers.
Dante 12 Jan, 2017 @ 1:01pm 
What about the Leper?
Thulsa ♥♥♥♥♥♥♥ Doom 28 Jan, 2016 @ 10:23pm 
Ah. Bummer when you put so much work into it. ;(
Miggle  [author] 28 Jan, 2016 @ 9:46pm 
This guide is old. As in, before Heart Attacks and Corpses old. Therefore, don't rely on it.
Bush 28 Jan, 2016 @ 9:37pm 
lol this guide is shite. Graverobber useless? Lmao. They're probably the most consistently good class in the game. And I can't for the life of me understand how anyone can use the Jester at all. So much work for very little reward imo, but whatever.
Thulsa ♥♥♥♥♥♥♥ Doom 29 Dec, 2015 @ 7:16pm 
Grave Robber is worthless?!?! HAHAHAHAHAHAHAHA
Clearing a disease for 1 ap is worthless? HAH!
They don't do good damage?! HAH
I guess you've never used lunge?

2 grave robbers 1 jester 1 plague doctor is warrens ez mode
You can effectively ignore the spitting pigs with this comp.
Tenacious Dragon 26 Dec, 2015 @ 11:51pm 
My personal favorite class is the abomination, he stresses himself and his party out when he transforms but in many cases you won't need to because his un-transformed abilities are pretty good as they are
when he does transform, however he completey wrecks shop, the necromancer battle is a joke with him on your side and when you combine his power with that of The Hellion and Highwayman your offensive power is really good
Username 27 Jul, 2015 @ 5:37pm 
Jester with leper is pretty good. Battle ballad increases his already high speed, as well as his terrible accuracy. Plus, if the party gets shuffled, finale gets the leper one rank close to the front, where he can finally "hit" things, and puts the jester back at the back to continure buffing him.

Also, arbalest's heal buff with leper's self heal can be alright.
Lampros 24 Jul, 2015 @ 12:55am 
We have an entirely different understanding of a "wrecking ball." Jester doesn't do enough damage to "wreck" anything.
Miggle  [author] 24 Jul, 2015 @ 12:05am 
@Lampros Dirk Stab, Solo and Heroic End makes for a wrecking ball of doom