Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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Population Limit Increase
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19 Jun, 2015 @ 7:37am
27 Nov, 2015 @ 10:56am
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Population Limit Increase

Description
This mod increases the population limits in the game.
Following changes were made:

[General]
New population limits:
50 -> 250
75 -> 375
100 -> 500
125 -> 625
150 -> 750
200 -> 1000

[Colossus]
50 -> 250 increased population

If you have any bugs or suggestions, feel free to add me and let me know! :)
123 Comments
Red 14 Dec, 2024 @ 11:50am 
Bots caused a armageddon lol
Parabellum168 28 Nov, 2024 @ 5:34am 
update broke mod. I suggest anyone who want to play with bigger pop now to simply just edit the game file directly
Loku 27 Oct, 2024 @ 4:56pm 
So my game works fine until i install this mod. This mod is the only one i install. After that, every time i launch the game it causes me to have desync issues. Ive tested it by just installing mod, hosting a lobby without anyone joining, and exiting to desktop, verifying game integrity. Every single time without fail one file fails to validate and has to be reacquired.

Ive used the mod in the past and am not sure whats wrong but this issue causes me to have a desync issue every time i load into a match. Yes ive made sure the one or two people i play with also only have this mod installed, they have the same issue, and endlessly revalidate filles to no avail.

I would greatly appreciate some help with this if anyone has some insight.
crispy 28 Jun, 2024 @ 2:48am 
the only way to get the ai to use more than 200 is to play multiple AI lol
Nanosinx 10 Nov, 2023 @ 12:20pm 
Still belive, even as good mod as how it is, i belive it should just bring double the amount of population, like you start with 50, then increase till it reach to 500 (having 2.5x the normal population) and only having the Colossus, having it like "+50 pop" like stock, so it can bring you an advantage without actually breaking the game, anyway is a good mod ...
Morons King 7 Nov, 2023 @ 5:08am 
maybe erase the colossus modification, its unncesary if we can just put a 1000 pop cap so colossus still broken or irrelevant depend of the case , if u do that it would be a perfectly balance mod... for example if u put a 250 pop cap and some guy make the colossus wonder u can continue fight wiht the oportunity of win the game if colossus continues giving the normal +50 por cap, growing youre eco and army at the same time, man please make another version of this same mod with this modification , this way whoever wants the mod that modifies the colossus can have it.I could even buy u a steam game as a gift in exchange ...not too expensive but something good.
JGiovanniVC 18 Mar, 2023 @ 9:47pm 
Esta bueno pero jugando en linea me sale la leyenda de error de sincronizacion, lastima :c
ColdBlooded 21 Feb, 2023 @ 12:18am 
does this work in conquer the world campaign?
The Wriggler 6 Jul, 2022 @ 3:35pm 
@Rambeard, Looking into it, apparently American and European nations are hardcapped in that campaign to 125 until reaching the enlightenment age or collecting peacocks.
The Wriggler 6 Jul, 2022 @ 2:53pm 
@Rambeard Same issue here