Team Fortress 2

Team Fortress 2

288 ratings
ctf_1fort
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Other: Night, Summer
Game Mode: Capture the Flag
File Size
Posted
Updated
28.185 MB
7 Jun, 2015 @ 8:55am
27 Aug @ 1:56am
2 Change Notes ( view )

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ctf_1fort

Description
1fort takes the idea of two enemy bases built absurdly close to one another a step further by actually housing them in the same building. The two teams' intelligence offices are separated by a single pane of indestructible bulletproof glass, so your goal is within eyesight from the get-go.

The battle plays out at dusk in the middle of a dense forest, and works best with mid to large-sized teams.

Gameplay:
The exterior design promotes a circular gameplay model as opposed to the back-and-forth which is typical of most CTF maps. Additionally, three main routes between bases allow each team greater opportunities to attack and defend their designated zones while discouraging turtling as a main defensive strategy.

Backstory:
Due to a clerical error at General Realty Network (GRN), a plot of land was contracted to both RED and BLU concurrently. Not wanting to take the issue to court (Yosemite Legal Workers (YLW) tend to have really boring courts), they instead took it to the battlefield.
Popular Discussions View All (1)
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27 Aug @ 2:26am
Bug/Exploit Reports
bacon
48 Comments
Hoppopotamus 29 Aug @ 12:58pm 
A server I played years ago hosted this map once and it was fun! Would love for this to be added to the game.
masKarararararararararara- 27 Aug @ 4:48pm 
ok, so the map got updated i gonna put some feedback:
-first of all, some of the changes that i see are mere visual, wich is good because it is a really old map
-the second big change that i saw was on the sewer, most ot the sewer part is the same, but the entrance/exit to Blu/Red base was slightly visually changed to be more dificult for Scouts to enter the bases (Demos, Soldiers and Pyros can enter very easy)
-the Sniper Zones got updated, i don't have any complain here, it is a good slight change
-and the last big change that i notice was that if any of the Teams Wins, the Glass that Separates both Bases, breaks down, this change is my favorite XD
overall, the map received Good Changes :steamthumbsup: and i still waiting for Valve to add it one day, so just in case, add the 'Smissmas' tag too (altough the "Presentation Image" for the map on the Workshop makes it look like a Joke map XD)
masKarararararararararara- 15 May @ 11:19am 
i really hope this come to the game someday, its a really cool concept map
masKarararararararararara- 17 Mar @ 1:47pm 
Summer tag?
Pyro Attack 7 Mar, 2022 @ 10:19am 
cool map!
6 uzi 2 May, 2021 @ 8:56am 
god stop copy this is stupid
and where is id map
Henri Poopuu 5 Jan, 2021 @ 10:00am 
▔▔▔▔▔▔▔▔▔▔▔╲
▕╮╭┻┻╮╭┻┻╮╭▕╮╲
▕╯┃╭╮┃┃╭╮┃╰▕╯╭▏
▕╭┻┻┻┛┗┻┻┛ㅤ▕ㅤ╰▏ THIS IS SPONGEBOB,
▕╰━━━┓ㅤㅤㅤ╭╮▕╭╮▏
▕╭╮╰┳┳┳┳╯╰╯▕╰╯▏COPY AND PASTE HIM
▕╰╯ㅤ┗┛┗┛ㅤㅤㅤ▕╮ㅤ▏SO HE CAN OVERTAKE
▕ㅤㅤㅤㅤㅤㅤㅤ╭╮ㅤ▕╯ㅤ▏ BOBS THRONE.
▕ㅤ╭╮ㅤㅤㅤㅤ╰╯ㅤ▕ㅤ▕▔▔▔▔▔▔▔▔▔▔▔╲
Henri Poopuu 5 Jan, 2021 @ 10:00am 
no
:jarate:
TheGhostThatWas 5 Nov, 2020 @ 8:35pm 
I like the idea that you can actually see into the enemies intel room without having to peak. It might encourage actual communication and planning. Probably not in pubs, but still a good idea
W faps for $19.99 5 Nov, 2020 @ 12:34pm 
if valve add this it means that green and yellow teams are canon