Team Fortress 2

Team Fortress 2

167 ratings
Namicott
   
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File Size
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10.414 MB
5 Jun, 2015 @ 8:15am
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Namicott

Description
A KotH map where the point is on a moving train. Initially made for TF2Maps.net 72hr contest in 2011.
The train moves back and forth on a track in the middle of the map. Train movement is not affected by point ownership or anything else - it just goes back and forth, back and forth, pausing briefly at each end.
This way the fight for the control point keeps changing throughout the round instead of being confined to one location and one layout as in standart KotH maps.
To prevent snipers from sniping along the track, there are gates that close off the area of the map opposite to where the train is.
21 Comments
no loafing 29 Aug @ 4:45pm 
played this on a community server, and it was good fun. enjoyed the interesting layout, it's a nice change of pace having a koth map with a lot of horizontal space to maneuver in instead of a big empty no-mans-land between the point and spawn.

minor issue: if one of the big gates closes on you, instead of getting crushed or forced out, you just get stuck there
Dr. FeelGoose 22 Apr, 2023 @ 6:18pm 
add the summer tag
1yng-Gamer 17 Feb, 2023 @ 5:00pm 
Cool map. Love the gimmick! Hopefully it gets added in the update.
])oo]v[  [author] 22 Feb, 2022 @ 3:06pm 
<3
Pyro Attack 20 Feb, 2022 @ 6:11am 
I would love to see this added
Pyro Attack 20 Feb, 2022 @ 6:10am 
this is a really unique map
])oo]v[  [author] 6 May, 2020 @ 3:27am 
true, they dont like customized gamemodes very much
gavmod1232 5 May, 2020 @ 8:06pm 
The bots don't work for this map. Only the spy and engineer actually do something
Evie 6 Apr, 2020 @ 12:30pm 
Please make train faster.
Atom Cat 11 Jun, 2018 @ 6:57pm 
how do i create this as a server (new to the workshop)