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In version 12 and 12a, outside of Christmas, the leaves shown on the trees in spawn appear to be missing their texture. https://i.imgur.com/ZiBX8PY.png
Clipping and volume will be easy fix. I'm also aware of a missing texture (which might be the issue with the humiliation) but I'll wait for some confirmation on that.
In dr_bank_v12, runners can get caught on the first green button to avoid the OPAC trap.
Since you moved to a soundscript, the alarm bell sound can be heard much more easily downstairs in the laser corridor and vault. I think that's due to its attenuation being too low (or high, I forget what Valve does in displaying it). I suggest reducing the time from ninety seconds to 60, which should make the sound cut out by the time the runners reach the vault. Or, adjust the attenuation of the sound so it falls off more rapidly over distance.
I also heard a rumour that the new humiliation can cause a server crash. I don't know the person who told me. I'll let you know if I get more details.
At the first button, it doesn't have the 'touch activates' flag set.
At the second button, the invisible blockbullets brush frame which surrounds it prevents players from touching it, and therefore activating it. This may be a problem on the first button, too, but I haven't checked.
This was 'reported' by someone at the Skial forums after some poking, when the map was removed from their rotation and some users complained. I recommend that you remove all of the logic entities to do with melee and weapon activation, and just give the buttons the 'touch activates' flag. It would be much simpler. Oh, and make them stick out a bit more I suppose :-)
Failed to load sound "custom\dr_bank\gaben_move_loop.wav", file probably missing from disk/repository
Error Vertex File for 'player/heavy.mdl' checksum -1199918941 should be -1789130382