Cities: Skylines

Cities: Skylines

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GD stacked 6Fwy Y-split to Fwy
   
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983.431 KB
28 May, 2015 @ 5:34pm
29 Sep, 2015 @ 5:45pm
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GD stacked 6Fwy Y-split to Fwy

In 1 collection by GordonDry
GD stacked freeway assets
37 items
Description
This is part 18 of a collection of stacked freeway assets.
It's free placeable.

The direction is oriented at the lane arrows of the top level.
On left hand drive maps (LHD) the orientation is inverted.

So the top level splits, the bottom level is joined.

GD stacked 6Fwy Y-split to Fwy is a 9 units (72m) long and 10 units (80m) wide 'Intersection' asset that you can place in game and NOT in the map editor.

Before you place an item into the game or the map editor you have to toggle the 'NoPillars' mod to 'Floating'.
Afterwards you can toggle it to 'Pillars' again.

Because actually I didn't find a workaround to make assets like this snapable to each other, you have to place one, attach a piece of 6-lane one way road at top level that is exactly 3 units (24m) long, then attach the next asset.
Afterwards you can easily connect the bottom level of the both assets. Toggle the direction with the road upgrade tool by right-click if necessary.

You can also just place the assets next to each other by eyeball and connect them afterwards with 6-lane one way road segments.

On both ends of the connector are nodes where you can connect ramps.

The street lamp posts of the bottom level stick inside the concrete of the top level, but they don't come through.
As long as there are no custom roads without these lamp posts which is also available in the map editor it's just like that.

*You need the mod 'NoPillars' by some danny:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=409073164
or
NoPillars ( v1.1 & European Buildings Unlocker compatible ) by BloodyPenguin
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=463845891

You also need the necessary prop:
'gate pillar prop [1-eleveated 3tile width]' by duck clogs -> http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=448910789
'gate pillar prop [1-elevated 4tile width]' by duck clogs -> http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=448912201

If you can't place the asset you may flatten that area with the 'Terraform Tool' by rollo:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=411095553

If that doesn't work for you or you don't want to flatten the area, use the mod 'Configurable slope limiter' by b.fokke:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=440635326
Press Left-Shift while trying to place the asset and it should be placeable.

If that also doesn't work for you try it with
'RoadAnarchy' by emf:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=418556522
or 'AdvancedRoadAnarchy' by northfacts:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=433567230
or the new fork of 'Road Anarchy' that also replaces 'Fine Road Heights' by japa
-> 'Enhanced Road Heights' by WeWill GrokU:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=448434637

'RoadAnarchy' and 'Enhanced Road Heights' are toggled on by default and you can toggle them off/on in game by pressing 'L'.
'AdvancedRoadAnarchy' is toggled off by default and you can toggle it on/off by pressing 'L' and you get a visual feedback.

I recommend 'AdvancedRoadAnarchy'.

Total size: 5x10
Build cost: 10,000
Maintenance cost: 150
Power consumption: 16 KW
Creates a little sewage!
Creates a little garbage!
2 Comments
GordonDry  [author] 30 May, 2015 @ 4:15pm 
changed position of asset thumbnail, it's now in roads / intersections
the thumbnails of all my assets are now sorted by number inside the collection
GordonDry  [author] 29 May, 2015 @ 3:11pm 
fixed asset tooltip text
changed description