Space Engineers

Space Engineers

106 ratings
Launch Rails V 1.0.0 (Ship Rapid Launch System)
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
2.935 MB
26 May, 2015 @ 6:27pm
16 Jun, 2015 @ 1:49pm
20 Change Notes ( view )

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Launch Rails V 1.0.0 (Ship Rapid Launch System)

Description
Launch Rails are a Rapid Ship Launch System that uses a modified Gravity Generator as a rail (station side) and a modified Space Ball as a Slide (ship Side).

Join our group for announcements and updates.
Void_Time_Gaming Group

At this stage I feel comfortable calling this a V1.0.0 release the mod has
DX9/11 models
Build Stages
Recolorable
Construction Stages
Build Components
Collision models
Fully Tested @ highest launch Speed with good results

Not Survival tested but should work fine.
Not Dedicated Server tested.

Please leave feedback so I can correct and improve the MOD as needed.

Don't forget to rate the MOD.


Click Here for Setup Guide

You can find the blocks in the "G" menu Under ---Launch Rails (VTG)

Note from Void_Time_Gaming:
I am not new to SE or editing SBC files but I am fairly green to Modeling. Stick with it and as I learn more about modeling and how SE applies textures things will shape up.

LATEST UPDATES

Update: Jun 4 @ 6:13pm
-Added Prototype Low Profile Single Small ship Rail and Loader (Indicated by the construction icon as Prototype)
-Adjusted Collision models to have "LESS" exploding Rails








Popular Discussions View All (2)
7
27 Nov, 2024 @ 8:53pm
How To set up your Launch Rails
Void_Time_Gaming
0
28 May, 2015 @ 4:28pm
Bugs and Issues
Void_Time_Gaming
133 Comments
ThePropheticWarrior 24 May, 2023 @ 12:26pm 
Yep, I have reasons for adding this to Ships!
KilledJoy 26 Apr, 2023 @ 8:04am 
same so many fun builds with this, nothing quite like it on workshop still.. just not the same
Sensational Being 25 Apr, 2023 @ 11:11am 
Really wish this worked
KilledJoy 3 Sep, 2019 @ 5:48pm 
Literacy - 100 @pneuma
SpectreOne 10 Jul, 2019 @ 1:38pm 
Ah. I didn't realize that is how they did it. Is there any way to take advantage of the no collision damage mechanic they implemented with stone? I haven't looked at the code or know if you can make that reference between the different objects / ?object types?. It is C++ right?
Void_Time_Gaming  [author] 8 Jul, 2019 @ 8:22pm 
@ SpectreOne
The original mod used space balls for rails to work. After Keen changed how space balls work way back it broke the mechanics on how the rails slide without hanging or taking damage. I have a semi working test that I have been working on reliability of use.
SpectreOne 3 Jul, 2019 @ 7:06pm 
I wish you luck in remaking this mod. If I may ask, what are you having difficulties with?
Rusted Droid 30 Jun, 2019 @ 2:07am 
What i was trying to say, was that using "low_profile_loader_small_ship" as sliding door frame in station. The door made by small blast blocks has "small_ship_slide" at both sides. Door made like this are overlappng the door frame insert hole, so is unable o fit them to the door frame.
Void_Time_Gaming  [author] 29 Jun, 2019 @ 11:09pm 
I have been toying with making this work once again but the outlook is grim in its current build. If I get it working it will be an entire new MOD.
Rusted Droid 26 Jun, 2019 @ 11:21pm 
Any plan making the "small_ship_slide" collision / hit box little smaller hight so it will fit inside "low_profile_loader_small_ship" rail? Example: I make simple up/down sliding door made by small_ship_blast_blocks + 2x small_ship_slide at both sides, then i am unable to fit them inside "low_profile_loader_small_ship" in 2_block_large_ship space that is used as door frame.