Distance

Distance

972 ratings
Water Realm (Old version, link to new version in description)
   
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Difficulty: Normal
Mode: Sprint
Tags: level
File Size
Posted
Updated
1.106 MB
24 May, 2015 @ 1:45pm
30 Oct, 2015 @ 3:25am
8 Change Notes ( view )

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Water Realm (Old version, link to new version in description)

Description
New Version: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=751322448
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The latest distance Update ruined the ambient of the track, because the Fog is no longer working. I am not sure if I will be able to fix it

This is my Interpretation of the Water-Realm from the Acceleracers Series. If it is not exactly how you remember the Movies, please close an eye. It was really time-consuming creating it and I hope you enjoy it.
you may experience lags or low fps. In that case, please lower your graphical Settings. Apologies for the performance.

After going through the first Portal, do not use boost. I wasn't able to disable the boost for that section, but using it will cause you to slowly fly outside the map...

Thanks to SellVomDach and alexchosen for giving me ideas and support for creating this track!
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Current Version: 1.1 - Recent Changes:
-Now using alexchosen's Version of the Acceledrome
-Removed many obstacles
-Fixed spawning upside down
29 Comments
Xiooo  [author] 1 Apr, 2016 @ 4:12am 
Thanks for the feedback :) I already removed plenty of obstacles, so it was worse before. But I havent played distance in a while, however when I play again I can rework it!
HyperFlare957 31 Mar, 2016 @ 5:44am 
This is amazing! You've captured the track wonderfuly and even followed the story by looping the realm. One complaint though is the severe amount of obsticles present. I know you might want to make the track challenging, but it seems a bit too much. Could you possibly make a second version without the hazards for those who like to go fast?
Heleno? 27 Dec, 2015 @ 8:07am 
Muitooooooooooooooooooo fodaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!! parabens cara vc é muito foda em muitos sentidos....
[ĽÊGΣŇÐÆŔҰ]™ Nemo 10 Nov, 2015 @ 11:30am 
main thing seems that the sides of the track are non existent. probably due to speed and angle x)
Xiooo  [author] 10 Nov, 2015 @ 5:54am 
Smaller Distance tracks can be kind of buggy, but you might also invest 20 seconds of slow driving in exchange for 20 minutes of exploding :D
But you are right, It can be really annoying
[ĽÊGΣŇÐÆŔҰ]™ Nemo 9 Nov, 2015 @ 12:59pm 
=/ personally i dislike the current model of acceledrome =/ i recall the 20 or so minutes it took a group of 6 players back on cliffside realm to get out of it =/ we kept flying off the track or auto-dying to inviso walls =/ great track none the less ^_^
tw.tv/phanstove 30 Oct, 2015 @ 9:20am 
Great! It's way better now, thank you.
ExcessiveForce 30 Oct, 2015 @ 3:29am 
Thx for making the level playable again! :steamhappy:
Xiooo  [author] 30 Oct, 2015 @ 3:27am 
Sorry for not answering you.
I have now updated the track, following changes:
-Now using the Acceledrome model from alexchosen
-> Leads to no more upside-down spawns!
-Removed many obstacles
In exchange for acceptable fog under "water" without the globalfog, the area above water now looks very bad. Hopefully you can understand that.
tw.tv/phanstove 29 Oct, 2015 @ 1:58pm 
Perhaps fixing the spawn and taking off the excessive obstacles would be awesome. The map itself is great, but these two things are the worst.