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Unfortunately, this mod does not have a campaign.
Development is focused on battles against the CPU or other players.
Types such as Situational Battles may be added in the future.
Some small improvements and rebalancing.
New subsystem elements.
We are aiming to implement pseudo-hyperspace tactics against the CPU.
Currently, I'm aiming to implement stages in the versus mode that are designed for single players.
Work on the next update is almost done.
We will start uploading it soon.
We are making improvements, mainly by reviewing sound and effects.
Some effects will be newly created and of higher quality.
We are also aiming to improve performance by replacing some effects.
We believe that the battlefield will become more flashy and beautiful.