Reassembly

Reassembly

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Rebalance!!
   
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16 May, 2015 @ 7:14pm
2 Oct, 2015 @ 9:11pm
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Rebalance!!

Description
Rebalances faction 1, 4, 15, and amoeba.
Made Transformer useful in faction 1 by making it consume power to produce P, and added faction 2's super booster (500k thrust) to one of the starting blueprints.

Nerfed faction 4's modular bits to be less overwhelmingly superior.

Nerfed basically every part in the amoeba faction.
11 Comments
Xcyiterr 19 Sep, 2015 @ 1:42am 
oh hey camo :)
Derp & Junk 23 Aug, 2015 @ 8:44pm 
OK thanks
Camo5  [author] 23 Aug, 2015 @ 1:21pm 
You have to put it as the first mod, if you have lots of mods installed it probably won't play nice with them...
Derp & Junk 22 Aug, 2015 @ 1:15pm 
Hey just letting you know I can't use this, or rather I don't dare to, because it reports 76 errors. Um, is there an eta on that?
Camo5  [author] 29 Jul, 2015 @ 10:06pm 
Yes, as soon as I find time to update it to spec with the other new mods :3
gudbrandur 29 Jul, 2015 @ 5:09pm 
Would it be possible to see a little more exact info on what is in the mod?
Cheese Juice 21 Jul, 2015 @ 1:18pm 
oh
Nathan the Dwarven Shark 18 May, 2015 @ 4:35am 
go into sandbox fleetpalette 8 and palette 8 press 3 drag the transformer onto a ship double click the ship and write ssave and then upload the mod
Sir Boomalot 17 May, 2015 @ 10:24pm 
Would it be as simple as making a ship which uses the block and throwing it into a mod's ships folder as 8_Name, with the ship's code properly set like any other mod ship?
Camo5  [author] 17 May, 2015 @ 1:47pm 
How would I go about putting that into the mod? I only barely understand how mine works...