Don't Starve

Don't Starve

59 ratings
Long-range Research
   
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3 May, 2015 @ 10:18am
20 May, 2023 @ 5:16am
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Long-range Research

Description
Tweak the range of research machines (individually per type), and access recipies from more than one machine at a time.

This mod lets you adjust two ranges from which you can use the research-machines; "Normal" and "Long". You can then apply one of these settings to each type of machine individually. With this mod, you can also benefit from multiple prototypers at once, meaning that the techtrees can all be available at the same time! No more scrambling to be closest to the machine you want to utilize. If you're in its range, you can build from its techtree.

Settings Information
'Long range' can be between 4 and 5000, with several increments! 'Normal range' can be between 2 and 20. Game default is 4.

A word of caution!!!
BE CAREFUL setting the range too high! During testing, a range of 10000 made my computer lag a lot, so I removed that option. 5000 doesn't lag on my computer, but it might on yours.
The number of prototyping machines on the map does NOT matter.

Usage notes
a. Does NOT require you to make a new world before taking effect.

Link to Don't Starve Together version

Links to my other DS / RoG / SW / Hamlet mods (Steam pages)
Auto Stack and Pick Up - Gives you MANY settings for automatically stacking or picking up newly spawned and manually dropped stackable items.
Fishing Buddy - Allows you to edit all settings pertaining to fishing.
Metabolizer - Allows you to set the base rate of hunger, from 400% of normal loss, and all the way to 200% gain.
Monster Ash Drop Tuner - Allows you to set a chance for monsters, prey, animals and characters (not players), to NOT replace their loot with ash when they die burning and screaming.
No Wet Items - Can either remove wetness from all items you can pick up or just from equipment (so they cannot get slippery).
Realistic Placement (fixed) - Allows you to place buildings, plants, or whatever you please closer together.
Resurrection Tuner - Lets you set the severity of penalties pertaining to revival (and the crafting of revival-items in the DST version).
Sanity Tuner - Allows you to tune the sanity gain and loss players receive from many things, including moisture and auras!
Sleepy Time - Allows you to set the amount of time you sleep, the gain/loss of each stat for each sleep, number of uses, AND whether you can use them at day/night, all INDIVIDUALLY for each piece of equipment!
Stat Regen And Degen - A customizable stat regen AND degen system for health, sanity and hunger.
Temperature Tuner - Allows you to tune the rate at which the temperatures of the players rise and fall, and change the minimum and maximum temperature caps for the players as well.
Tenting 101 - Allows you to set the # of uses for tents and siesta huts.
Time Your Own Boss - Allows you to set the number of day-cycles before bosses start to arrive.
What Am I Crafting? - Shrinks the lock icon that appears on crafting recipes which haven't been prototyped yet, so you can see the silhouette of what you are crafting.
36 Comments
Ultroman the Tacoman  [author] 18 Jun, 2024 @ 3:23pm 
@Silver. the Absol: Thanks for reporting! <3 I will take a look, and see what I can do to fix it.

Best regards, Ultroman the Tacoman
Silver. the Absol 11 Jun, 2024 @ 6:44pm 
I don't know if the author will see this considering a whole year with no activity since the last update, but specifically in Hamlet compatible worlds, the Piratihatitator (im assuming the Prestihatitator has the same problem) does not grant the player access to teir 1 magic crafting while the mod is on, only a Hogus Porkusator made in a Hamlet world does so. turning off the mod allows the Piratihatitator to work correctly in hamlet compatible worlds.
Ultroman the Tacoman  [author] 20 May, 2023 @ 5:18am 
UPDATE:
- Updated to accommodate changes in the game's code.

Still haven't found out what's up with the Renovate Tab :(

Best regards, Ultroman the Tacoman
Ultroman the Tacoman  [author] 5 Oct, 2020 @ 3:42am 
@Mugen: "Renovate Tab"? How many darn tabs are they going to make? xD
I'll look into it. Thanks for the bug report!

Sincerely, Ultroman the Tacoman
onebunchmugen 5 Oct, 2020 @ 2:44am 
Renovate tab seems to disappear with this mod. Other than that mod is great but i have to deactivate mod when im renovating :((
Ar-Kane 14 May, 2019 @ 8:11pm 
Yep seems to be all fixed now ... TY again sir.
Ultroman the Tacoman  [author] 14 May, 2019 @ 7:46pm 
UPDATE:
- Fixed Alchemy Engine and Science Machine not adhering to their settings properly.

Note: Your setting for the Alchemy Machine will have been reset to "Short".

Again, THANKS TO Ar-Kane FOR REPORTING :D <3

Sincerely, Ultroman the Tacoman
Ar-Kane 14 May, 2019 @ 7:09pm 
TY much for the update ... no longer crashes :D
Another small bug tho the distance on the Alchemy machine seems to be stuck on normal no matter weather you set it to long or not.
Thanks again.
Ultroman the Tacoman  [author] 14 May, 2019 @ 5:41pm 
UPDATE:
- Conformed to new Hamlet code structure (fixes crash reported by Ar-Kane).
- Added range setting for Key to the City.
- Prototypers within range should now turn on, so you can see which are within your range.

PLEASE REPORT BUGS AND CRASHES!!! I don't play anymore, and this was a pretty substantial change to the code, and I can only test so much. I rely on you, THE PEOPLE, to tell me if you run into bugs.

HUGE thanks to Ar-Kane for reporting this new Hamlet bug <3

Sincerely, Ultroman the Tacoman
Ar-Kane 14 May, 2019 @ 1:31pm 
NP thanks for the great mod :)