Cities: Skylines

Cities: Skylines

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Plopable Fountain
   
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Assets: Park
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6.249 MB
29. Apr. 2015 um 6:50
4. Mai 2015 um 8:01
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Plopable Fountain

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Plopable Fountain by Tair
13 Kommentare
Mr_Lit 29. Jan. 2016 um 10:07 
i LOVE how you have made this ploppable ANYWHERE! Can you make more buildings like this?! Im working on a university campus and dont want roads everywhere! Can you make like 2 or 3 story buildings like this? Maybe list them under utilities so they dont add seagulls? Love this though
Elias 6. Juli 2015 um 4:27 
i didn't find the option in mod tools to make an asset ploppable everywhere. can you tell me, where to find it?

and btw: i hope you like it, what i did with your beautiful fountain ;)
Tair  [Autor] 2. Mai 2015 um 10:52 
Yeah ive disabled all Stats so its a dcorative item. I didnt know they would go for the park tbh its a nice side bonus :) You can make adjustments in assets with the MODtools Mod.
;D 2. Mai 2015 um 5:23 
how do you make it placeable anywhere?

and aren't there usually crimes, fire or even death at parks? are those things disabled for this park?

also how do cims reach the park? in that second screenshot they appear to be walking across the grass. i've never seen that. they're usually bound to pedestrian/gravel paths.
Katalepsis 1. Mai 2015 um 12:55 
First of all its not called a thumbnail, its called a menu Icon, thumbnails are small rectangular versions of preview images or screenshots you save with your asset and show up on workshop.

Second: Search in the guides section of Steam for How to Add menu icons or something, I made a guide to show you how to do it if you are interested.
Elias 30. Apr. 2015 um 13:09 
okay... if it was easy to do it afterwards, then many more would have done it already... too bad, co doesnt implement something like a thumbnail editor (as i said... something very basic would help already). but thx for your respond.
Tair  [Autor] 30. Apr. 2015 um 6:25 
It works only on imported models as far as i know. You place a thumbnail in the import folder as assetname_thumb.png (asset name matches the imported mesh). Size must be 109x100 pixels
Elias 30. Apr. 2015 um 5:10 
i like the thumbnail of the fountain. can anyone explain to me, how thumbnails can be done? i dont need those pretty ones, but some way to change it to have a better overview. maybe simply adding a text as a thumbnail would help me.
Tair  [Autor] 29. Apr. 2015 um 7:27 
Stephen I cant seem to make it work as a prop. I will upload it as a prop as soon as i figure out how :)
Gr8one 29. Apr. 2015 um 7:22 
well done, thank you!