Cities: Skylines

Cities: Skylines

79 ratings
Plopable Fountain
   
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Assets: Park
File Size
Posted
Updated
6.249 MB
29 Apr, 2015 @ 6:50am
4 May, 2015 @ 8:01am
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Plopable Fountain

Description
Plopable Fountain by Tair
13 Comments
Mr_Lit 29 Jan, 2016 @ 10:07am 
i LOVE how you have made this ploppable ANYWHERE! Can you make more buildings like this?! Im working on a university campus and dont want roads everywhere! Can you make like 2 or 3 story buildings like this? Maybe list them under utilities so they dont add seagulls? Love this though
Elias 6 Jul, 2015 @ 4:27am 
i didn't find the option in mod tools to make an asset ploppable everywhere. can you tell me, where to find it?

and btw: i hope you like it, what i did with your beautiful fountain ;)
Tair  [author] 2 May, 2015 @ 10:52am 
Yeah ive disabled all Stats so its a dcorative item. I didnt know they would go for the park tbh its a nice side bonus :) You can make adjustments in assets with the MODtools Mod.
;D 2 May, 2015 @ 5:23am 
how do you make it placeable anywhere?

and aren't there usually crimes, fire or even death at parks? are those things disabled for this park?

also how do cims reach the park? in that second screenshot they appear to be walking across the grass. i've never seen that. they're usually bound to pedestrian/gravel paths.
Katalepsis 1 May, 2015 @ 12:55pm 
First of all its not called a thumbnail, its called a menu Icon, thumbnails are small rectangular versions of preview images or screenshots you save with your asset and show up on workshop.

Second: Search in the guides section of Steam for How to Add menu icons or something, I made a guide to show you how to do it if you are interested.
Elias 30 Apr, 2015 @ 1:09pm 
okay... if it was easy to do it afterwards, then many more would have done it already... too bad, co doesnt implement something like a thumbnail editor (as i said... something very basic would help already). but thx for your respond.
Tair  [author] 30 Apr, 2015 @ 6:25am 
It works only on imported models as far as i know. You place a thumbnail in the import folder as assetname_thumb.png (asset name matches the imported mesh). Size must be 109x100 pixels
Elias 30 Apr, 2015 @ 5:10am 
i like the thumbnail of the fountain. can anyone explain to me, how thumbnails can be done? i dont need those pretty ones, but some way to change it to have a better overview. maybe simply adding a text as a thumbnail would help me.
Tair  [author] 29 Apr, 2015 @ 7:27am 
Stephen I cant seem to make it work as a prop. I will upload it as a prop as soon as i figure out how :)
Gr8one 29 Apr, 2015 @ 7:22am 
well done, thank you!